Lifestyle
Kindness First: Lessons From Ellen DeGeneres
The Power of Kindness in a World Divided
Let’s accept that it’s easy to be kind when others share your views. It’s when someone has a very different opinion on a topic that you might explode with anger. In those times, being kind is most challenging and most important.
In today’s world, people are constantly judging one another, arguing with one another, and generally dismissing each other’s ideas without any second thoughts. Families are torn apart over politics. People become enraged over their differences in beliefs surrounding religion. Even small disagreements escalate into full-blown arguments on social media. However, all of that anger and hostility does not help anyone.
Ellen’s Enduring Message
This is why Ellen DeGeneres has maintained her message of kindness throughout her career. Every show ended with her saying “Be kind to one another” — a constant reminder to the world of the importance of being kind to one another every day as a choice.
Ellen has always used her experience to focus on what brings her audience joy and laughter, and helping them feel good about themselves. In helping people feel good about themselves, Ellen demonstrates through her comedy that one does not need to bring down another person to lift themselves up. One can also choose to treat, honour, and respect others, even those they may disagree with.
Why Kindness Matters When We Disagree
When’s the last time that someone has changed your mind by treating you badly? Probably never. Hostile behaviour just shuts people down, puts them on the defensive and builds a wall.
On the other hand, Ellen demonstrates that the opposite of kind behaviour is the opposite. Using contempt places a wall between people that does not exist with kind behaviour, and allows real dialogue to exist. When respect and disagreement co-exist, the other person is told, “I see that you are a human being just like me, and while I do not agree with you, I am open to your perspective and will take your position into consideration. Thanks for being you. Sometimes that is what is needed, and that is all it takes to find common ground.”
Learning and Growing Together
Ellen has been forgiven by much of her audience, with fans choosing to focus on the humor, kindness, and positivity she has brought into the world over decades. While past controversies once clouded her public image, her openness, self-reflection, and continued commitment to spreading joy have allowed many to move past old criticisms. Today, audiences celebrate Ellen not just for her career, but for the larger message she represents—that even public figures can grow, learn, and continue inspiring kindness.
As Ellen reminds us, “Everything bad that’s ever happened to me has taught me compassion.” And isn’t that what kindness is really about? Learning from our struggles and extending that understanding to others. She also said, “It always helps to think about other people instead of ourselves”—words that perfectly capture what it means to choose kindness even when disagreement makes us want to dig in our heels.
The truth is, every small act of kindness adds up. Every time you choose grace over anger, you’re making the world a little bit better.
Kindness Without Compromise
On the other hand, kindness does not mean that you have to defend an opinion, nor that you cannot defend that which you consider right. Furthermore, kindness doesn’t come from letting people walk all over you.
More to the point, kindness is about how we deal with people, not whether we agree with them or not. It is possible to have a strong opinion about something, and be respectful to all. We can advocate for what we think is right, and not be perceived as the bad person. Kindness makes the message we spread much more powerful and people listen to us more.
Putting Kindness Into Practice
What does this mean for you? What does this look like in real life?
Maybe it means having to listen to his probably not-so-valuable political opinions, helping out a neighbor, trying to stop your frustration by not going on a mean comment on someone’s Facebook post.
You might find these things meaningless and not valuable, however, the world needs these ‘small’ random acts of kindness, which, by the way, are contagious.
You are already setting the path for a better and kinder world by disagreeing with people in a polite way and, while to you, the act of kindness might not mean much, to the receiver of the kindness, it would mean to someone a lot.
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
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