Connect with us

Lifestyle

From India to Hollywood: Rishab Chandra’s cinematic brilliance is catching everyone’s attention

mm

Published

on

Rishab Chandra’s path to becoming a renowned cinematographer is nothing short of extraordinary. Hailing from Bangalore, India, this young visionary has carved out a niche for himself in the world of filmmaking, working with prestigious brands and renowned artists across the globe. Chandra’s passion for the art of visual storytelling was ignited at a young age when his mother brought home a DSLR camera on a whim. From that moment on, he became inseparable from the device, exploring the depths of wildlife photography until the age of 16.

It was then that a chance encounter with a club promoter propelled Chandra into the world of event cinematography. His work quickly gained recognition, and he soon found himself collaborating with some of the biggest names in the electronic music industry, including Skrillex, Tiesto, KSHMR, and DJ Snake. Chandra’s talent and dedication did not go unnoticed, and by the age of 20, he had already begun touring with renowned artists such as Nikhil Chinappa, Lost Stories, Tyga, Alan Walker, Krewella, Bonobo, and Troyboi, capturing the energy and excitement of music festivals like Sunburn, DGTL, and Ultra.

One of Chandra’s most significant achievements came when he became one of the few Indian filmmakers to have a music video released on Spinnin’ Records, a global record label signed with some of the biggest DJs in the world. The video, “Mantra” by Mariana Bo, showcased Chandra’s ability to seamlessly blend his cinematic vision with the pulsating rhythms of electronic music. But Chandra’s ambitions didn’t stop there. At the age of 23, he ventured into the world of luxury automotive brands, establishing himself as one of the youngest cinematographers in the country to work with prestigious names like Porsche and Lamborghini.

“Chandra’s work with these iconic brands has been a testament to his exceptional skills and creative vision,” says industry experts. “His ability to capture the essence of these luxury vehicles, from their sleek lines to their raw power, is truly remarkable.” Chandra’s journey then took him to Los Angeles, where he spent a year studying at the prestigious New York Film Academy. It was during this time that he began working on numerous short and feature films as a Director of Photography, gaffer, and camera operator.

As Chandra’s journey continues to unfold, his story serves as an inspiration to aspiring filmmakers and cinematographers around the world. With a relentless pursuit of excellence and a deep passion for his craft, this remarkable young talent from Bangalore has truly made his mark on the global stage.

 

Rosario is from New York and has worked with leading companies like Microsoft as a copy-writer in the past. Now he spends his time writing for readers of BigtimeDaily.com

Continue Reading
Advertisement
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

mm

Published

on

Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

Continue Reading

Trending