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A Trick Shot with a Golf Ball that Went Viral

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Michael Shields, a recent TikToker on the app, with the handle, “Thatll.Work,” posts a viral trick shot with a tissue paper roll and a golf ball as props.

If you want your dose of exciting trick shots, there are tons available on the internet, most famously by Dude Perfect. They have created a brand out of their Youtube channel, including their own merchandise. But on TikTok, you won’t find many users who are creating content specifically on trick shots. 

This is where Michael Shields steps in. Michael Shields, a relatively new TikToker on the famous platform, entered the game somewhere around April of 2020. With the world battling Covid-19 – under strict quarantine conditions – Michael started posting his eye-popping trick shot clips. 

“Thatll.Work,” is a befitting name to Michael’s TikTok account, because even though he posts trick shots, they don’t always come out perfect. Furthermore, he integrates humor into his clips, including his failed attempts that he shares as well alongwith the rest. 

This seems to be working quite well for him, as he has gained a massive following of 1.4 million people, within a year. While watching his clips, you can quickly figure out his athletic background, as all his videos revolve around sports. The most common ones that best portray his versatility are baseball, basketball, tennis and golf. 

Speaking of golf, one of his videos, that went viral, revolves around it. Tons of golf balls, a club and a tissue paper roll, are all Michael used, in attempting this trick shot, making the TikTok community go berserk in awe of his sheer brilliance. 

Looking at the TikTok, you can see the extreme difficulty of the shot and the energy required to maintain patience at consistent levels. The tissue paper roll seems to be surrounded in a pool of golf balls, but Michael doesn’t give up until he gets it right. 

Maybe after a gazillion attempts, Michael finally lands the ball through the tissue paper roll, and goes crazy with excitement, when he finally accomplishes the feat. This somewhat makes one emotional after witnessing his hard-fought victory. 

With more than 4.5 million likes, 13,000 comments, it is easily one of the best trick shots you can find not just on TikTok, but on the internet. Furthermore, over 20,000 people have shared the video on various social media platforms, including Facebook, Twitter and Whatsapp, highlighting the shot’s popularity. 

For future TikTokers who want to step into the realm of trick shots, bear in mind, it is not easy, and Michael Shields is a witness to it. It requires hard work, patience, tons of energy and a brilliant mind that constantly churns new ideas. 

Rosario is from New York and has worked with leading companies like Microsoft as a copy-writer in the past. Now he spends his time writing for readers of BigtimeDaily.com

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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