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How to Identify the Top 25 People In Your Immediate Circle and Why This Matters

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In the digital age, making friends is easier than it has ever been with social media allowing for instant and ongoing connections with a virtually limitless number of people. On Facebook alone, today’s average user has more than 300 friends.

As with most things, however, quantity does not necessarily translate to quality.

“How many friends should you have?” asks Mark Lacek, author of the book “So, Who’s In Your Circle?” and creator of the My-Circle app. “It is something you need to consider if you want to build bonds with your friends that are stronger than ever and walk through this crazy and exciting life together. The digital age calls us to be a mile wide and an inch deep when it comes to friendships. But focus matters.”

Mark’s philosophy regarding friendship is that loyal friends are the only kinds of friends you want in your life. He also knows that having and enjoying loyal friendships takes some work. His book provides a roadmap for whittling down the ever-growing “friends list” we have built on social media to create a more manageable and satisfying personal social network.

“My goal in authoring my book is to help people intentionally, efficiently, and effectively determine how many of their friends can reasonably fit into their lives,” Mark says. “Our lives are so busy that it is a challenge to make time for friendships. We need a strategy for optimizing our time with friends and building deeper relationships with the ones who matter most.”

Optimizing your circle of friends

When it comes to friendships, many people have an inner circle. These are your “besties.” They are typically the two to five people who you cannot imagine doing life without.

Your inner circle is important, but it should not represent the totality of your friendships. Right outside of that inner circle should be a group of great friends who have won your trust, loyalty, and respect. Mark calls these people “My 25” and recommends an intentional approach to identifying who they are.

“If you are blessed with a broad array of friends, you know that they are true gold in life,” Mark says. “But we are not good at, nor have we typically given much thought to, organizing our friends. What can we do that will allow us to optimize our friendships over the course of our lives?”

Mark offers the following steps in his book for identifying those who would rank as our top 25 friends:

  • For those who work outside the home, begin by thinking about relationships with those whom you see most often. Close friends often are found in this group. However, spending a lot of time with someone does not automatically make them a close friend. You might log a lot of hours with a coworker during the day but never connect with that person outside of work. Those types of relationships probably would not qualify as one of your top 25 friendships.
  • Think of the friends you turn to when you have a problem and need help or advice. These are probably the people that you feel you can count on. You trust what they have to say and you respect them.
  • Think of the people who feel close to you even though they are far away geographically. If you have maintained a friendship with someone who lives several states away, that is a good indicator that they are a close friend.
  • Look at the lists of calls and texts on your phone or direct messages in your social media accounts. They provide a great gauge of the people who matter in our lives. That is not to say that your closest friends are those with whom you communicate most often; however, if you rarely place a call or send a text to someone, they probably will not rank among your top 25 friends.

Being intentional about friendships

The digital age has made it easier to have an abundance of friends, though it still hasn’t helped when it comes to authenticity in relationships. To find true happiness in our friendships, it is critical that we identify who our true friends are and focus our time and energy on them.

“There are so many studies that prove the value of having friends,” says Mark. “It isn’t only that they’re good for your health, which they are, and enrich your life, which they do, but also that they help you to become your best self and the person you were meant to be.”

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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