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How Tom Cronin, First-Time Filmmaker, Is Changing the World

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Tom Cronin, a first-time filmmaker from Australia, has been closely following the impact of meditation on human lives for the last few years. He is also the producer of The Portal, a documentary film released in 2019. The film has received positive comments from film reviewers across Australia. 

The Portal is a must-watch documentary film that identifies contemporary issues in human lives like increasing stress and offers meditation as a solution. It describes how meditation can help mitigate stress and anxiety while making you feel better and more productive than ever. 

“I am passionate about The Portal and my related projects. I believe in the power of deep meditation. A calm mind is an awesome benefit of meditation. Throughout the film I have imagined a scenario where all 7-billion people from various parts of the globe start meditating at the same time. The film goes further and describes how meditation can literally change the world forever. Meditation leads to deep healing and calming effects. The chaos and political turmoil all around us may be diminished if everyone starts believing in their inner voice,” Tom Cronin explained. 

Tom Cronin is a filmmaker who wants to make a difference. His film shows how ordinary people can unlock their true potential thanks to the enormous power of meditation. He is committed to the current planetary shift through his work on the film and promoting it through keynote talks and retreats.  

The Portal film was extensively shot on location all across Australia, Canada, the U.S., and a Syrian refugee camp based in Jordan. The film includes elements of stunning cinematography, raw stories, fabulous background sound, and a thrilling script. 

The evocative theme of the film will keep you watching until the end and will inspire discussions with friends and family. 

“After seeing the amazing response from viewers and my followers, my expectations for the project have increased even more. By this year’s end, I hope the film will set a record with over 100-million views. At the same time, I also hope that the Portal Book will be on the top 10 best seller lists around the world. I am thoroughly excited about 2022. I have a lot of projects in the pipeline,” Tom Cronin said. 

Tom Cronin is a person with enormous talents. Apart from film-making, he has also successfully carved a niche for himself as a motivational speaker and life coach. Many people are amazed to learn that he was a professional broker in finance trading swaps and bonds for more than 25 years before shifting his focus to meditation and life coaching. 

He is also the founder of The Stillness Project. It is a global movement to inspire a billion people to sit in stillness and practice meditation every day. Tom is passionate about making people’s lives less worrisome. He wants them to get rid of unnecessary stress and tension. Tom advocates for an ideal work-life balance, which is impossible without calming your mind and cultivating inner peace. 

Owing to Tom Cronin’s inspirational message as a keynote speaker for corporate events and seminars, he has now become a credible voice when it comes to offering motivational tips to budding entrepreneurs or mentoring young professionals on how to become more productive without losing their cool. Tom Cronin frequently attends various corporate training sessions as a featured guest and keynote speaker across the U.S., Australia, Indonesia, Mexico, and other places.

Throughout his 26 years of experience working with companies, Tom Cronin has worked with several big firms and Fortune 100 companies like Amazon, Bank of China, Wanderlust, UBS, Coca-Cola, GPT, UBS, and many more. 

Tom Cronin invites you to join his global movement for positive change in your life and around the world. Through the power of meditation, he dreams of a more harmonious earth where everyone can thrive and live to their fullest potential. If you want to know more about Tom Cronin, follow him on Instagram

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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