Lifestyle
Rick Mac’s Test is his Testimony: He Helps Others Build Confidence As He Did
Rick Mac lived a fairly well-rounded lifestyle with athletic activity, avid reading, and taking care of his business. He played in a Mens’ Hockey League, which he also organized by making jerseys and putting the schedule together, on top of hitting the gym 5 days a week. Rick experienced success with running an insurance brokerage for the last 20 years of his life.
A major blow came when Rick’s biopsy showed large B cell lymphoma. On November 28, 2018, Rick Mac was admitted to Cornell Medical Hospital where he would fight for his health. He spent a week in the hospital beginning intense treatment which he had briefly put off to enjoy the Thanksgiving holiday. Over a difficult 5 month ordeal, Rick faced 6 rounds of chemotherapy. The whole process exhausted him on many levels, but spurred a transformation of his whole being.
By the time he was done on March 12, 2019, Rick had lost his hair and a lot of weight. Even with the gratitude he felt for making it through the challenging treatments, his spiritual health and confidence wasn’t in a great place. Even more than a year after chemo and drugs wreaked havoc on his system, Rick felt as if he was in a fog. His hair didn’t bounce back like he thought it would. The way he saw himself didn’t feel like what it once was. Rick knew he needed to prioritize making himself look and feel his best before he could tackle his new goals and aspirations.
His relationship with his reflection was revolutionized when he met Taylor Perry and was introduced to SMP – Scalp Micropigmentation. Rick looked in the mirror after getting this procedure done, and he felt a wave of emotion in a magical “AHA moment”. His confidence was renewed in such a visceral way, and he felt the drive to share the empowerment in any way he could. With his background in finance, he would be able to spearhead a passion project to uplift anyone suffering from baldness.
Rick reached back out to Taylor for his touch up in the summer of 2019. Incidentally, Taylor had an opening in his SMP class at the same time! The serendipity paved the path for Rick to actualize his vision of providing the procedure that had been most significant in getting him over the last threshold of his healing journey. Rick was also closing on a house at the time. It was truly the beginning of a new chapter that felt aligned with his destiny. In November of 2020, Taylor came to New York, and they started working together, doing people’s heads and changing lives.
Rick Mac is a Scalp Micropigmentation Expert that has been building up peoples’ confidence one head at a time at MAC SMP Clinic in White Plains, NY. The hair solution for him after successfully beating Stage-2 Lymphoma cancer became his purpose after it touched his life very personally. That which had tested his spirit ended up leading Rick to be a living testimony for that also renewed his spirit! Schedule Your Free Consultation Right Now & Receive a $50 Sign-On Bonus on the website! Also, visit and like the facebook page to stay connected.
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
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