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Wildlife photographer Pranay Patel’s advice to his 5-year old self is nothing but inspiring. Read to know!

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When we talk about the extremely successful people, there’s one thing which is common among all. It is their willingness and ability to kick-off their career at an early age. At an age of playing with friends, there was one exception who discovered his passion for photography. Pranay Patel is the name who started his professional career as a wildlife photographer at the age of 13. In the year 2011, he made up his mind to become a wildlife photographer. An animal lover since childhood, the talented guy started clicking pictures of animals in his locality including that of dogs, cows and birds. Their movement and body functioning always left this guy in awe of nature’s most beautiful creatures after which he started capturing them through his lenses.

The Ahmedabad-based guy who has spent almost a decade in this field has now become a past master through self-learning in wildlife photography. However, the calling to become a wildlife photographer came when he visited Ranthambore National Park along with his family. Since then, the wildlife enthusiast started clicking pictures of wildlife and built a portfolio of nature and wildlife covering the exotic wildlife of India and other countries of the world including New Zealand, USA, Australia, Kenya, Africa among others. With having done more than 100 safari and sanctuary visits in the last five years, Pranay seems to cover the wildlife from all over the world.

His frequent visits have been to Gir, Tadoba, Ranthambhore, Kabini, Little Rann of Kutch, Blackbuck National Park Velavadar and Thol. However, due to the unfortunate coronavirus pandemic, there have been travel restrictions and Pranay is spending quality time with family at home. Getting his hands-on camera at a very tender age, Patel has learnt all the technicalities and is well-versed with wildlife photography now. He always says that he followed his passion and listened to his heart. With the main goal of representing India on a global level, the photographer through his beautiful clicks has shown the beauty of India’s nature and wildlife.

When asked a piece of advice he would give to his 5-year old self, Pranay came up with a very interesting reply. He said, “I would tell him to cherish the beginnings in photography. Always be a child and be more curious to know about the vast field of photography. Embrace that sense of amazement you have with the world. Click anything that interests you. This is the best time because you don’t worry about the world. Gladly, you still haven’t discovered ‘social media’ yet, which also means that you will be shooting for yourself with all focus on your passion. Make the best of time and have fun while doing that.” Through self-training, Pranay Patel has surely come a long way in his journey. With being an official photographer for Gujarat Tourism, this talented guy has got a lot to achieve in his life. Our best wishes are with Pranay and may he bring India’s wildlife on a global map in the years to come.

Rosario is from New York and has worked with leading companies like Microsoft as a copy-writer in the past. Now he spends his time writing for readers of BigtimeDaily.com

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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