Lifestyle
Myra Fordham: How This Female On Fire Is Turning Her Past Trauma Into A Higher Purpose
For some, the life-altering experience of a traumatic event can be so severe that it affects every aspect of their lives for years to come, or worse, throughout their entire lives. These individuals may experience post-traumatic stress disorder (PTSD) or chronic trauma symptoms, significantly hindering their ability to strive towards their goals and dreams in life.
Myra Fordham is the founder of Myra Fordham Coaching and is Australia’s #1 Trauma Coach for women. Back in 2016, she suffered a traumatic brain injury due to being punched in the head by her boyfriend at the time, who became infuriated after seeing a text message on her phone.
As a strong survivor of domestic abuse, Myra ultimately decided to no longer be a victim of her past and no longer be bound by pain. She chose to look positively towards creating a better future for herself and firmly believes that she went through the trauma and pain to reach her higher purpose in life, which is to help others heal their trauma.
By healing through trauma, you can begin to understand that you still can strive towards your dreams and create a future that was once unimaginable. All you need is commitment and a deep desire to continue preserving through the pain, no matter how hard it may seem.
Following her domestic assault incident, Myra Fordham spent 11 days in an induced coma, followed by brain surgery and weeks in hospital for rehabilitation. During this time, she realized she would own her shadow instead of allowing it to take hold of her. She shares, “I felt broken, like a baby, and had to be pushed around in a wheelchair. To heal from this traumatic incident, I have worked hard to heal my genealogical trauma and unlearn my toxic behavioral traits.”
Now, Myra earns 5-figures a month as a Trauma coach, helping professional women heal their past trauma. She has risen to success in such a short period that she also recently became an international best-selling author on Amazon and, in recent months, has expanded her clientele to serve men. She also shares, “In the past three months, I’ve invested into my business and personal development, completed my Certificate III in Business, and healed generational and genealogical trauma.”
Myra Fordham is living proof that no matter what pain we endure through our lifetime, we can always overcome it if we have sheer perseverance and intention to rise above it all. Also, seeking out the best support network for you is crucial as it helps you feel less alone. Myra emphasizes that when looking for a coach, ensure that they have overcome their hurdles and challenges in life, as it shows they are competent enough to help you through yours.
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
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