Connect with us

Tech

The best online games remasters

mm

Published

on

The obsolescence of the chronicles and the decline in players’ interest in online games force developers to constantly release new patches, updates and events.

In each patch there are successful decisions and, on the contrary, controversial, not accepted by the players. The task of restarting the game is to take into account the positive and negative experiences and make a truly perfect MMO.

Wotlk Classic

The Lich king chronicles saw the peak of WoW’s popularity.

The patch brought a new class to the game, many raids and activities, and an expansion of professions.

The developers are pushing the release to September 26, and many players are waiting for the opportunity to go to wotlk classic boosting and conquer the server.

What awaits the players:

  • New playable class available from level 55 – death knight
  • General, max player level increased to 80
  • New continent Nordshole with 11 new zones to welcome adventurers
  • New raids including the Lich King with unique rewards.
  • Achievement system
  • Talent specialization
  • New profession

They will remove the automatic dungeon search familiar to many – the process has automated the selection of groups for passing raids, and the developers decided to return the game to the good old spirit of communication for the selection of like-minded people for farming.

Lich King will remain the best patch in terms of PVP and arena battles

Gradually, developers will introduce new patch content from the original version. September 26 should be the decisive day for the release of the expected update of the classic version of WoW

Lineage 2 Essence

A new look at Lineage, familiar to many.

Having overdone it in terms of hardcore with L2 classic, the developers decided to try to create a project from 0 again, but by simplifying many of the mechanics and taking the best from the old chronicles.

The chronicles of l2 were very divided – before and after the large-scale update.

NS Soft has almost completely abandoned the old game mechanics in favor of modern MMOs. Some players took the changes well, but most of the fans of the old line went to other semi-official.

Since the peak of the game fell on the old chronicles ts4, interlude and a little on the content of kamael, grace and highfive, when creating the remaster, the developers decided to take the main mechanics, buffs, hunting zones from the most popular chron7icles, supplementing them with successful solutions from patches after the grand update and significantly rendered the game.

The developers decided to make the gameplay as simple as possible on all versions of their game by adding automatic pumping.

The player chooses the skills that the character should use, or just auto-attack. The character starts to beat the monsters, independently switching to the next target. There are few settings and they are not flexible, so that the player does not turn the gameplay into a bot, but simply gain experience during breaks from the computer

Pumping has become easier, for the buff for which they used to gather in groups otherwise the monsters cannot be, now the character himself has skills.

The usual PVP content has returned, now there are more battles for hunting zones.

Expanded skills for support classes. Now the healer can level up on his own, and join groups only for large-scale monster hunting, killing bosses and sieges.

The developers do not lag behind WoW and added the Death Knight class to all versions and strengthened the summoners by adding new pets

Conclusion

The developers of two iconic MMO games of the last decade decided to give new life to previously popular patches for their games.

The paths chosen are different. WoW, went by updating the graphics engine and adding old, familiar mechanics. Focusing on the content of the Lich King and the PVP segment familiar to many.

L2 chose the path of recreating the old atmosphere of successful chronicles. Having returned the old pumping zones, successful game mechanics. Simplified game classes, ways of pumping, added a system for automatic experience gain. The game has become as casual as possible, with an attempt to get closer to the atmosphere of PVP and sieges – the main trump card of L2 over other MMOs.

From television to the internet platform, Jonathan switched his journey in digital media with Bigtime Daily. He served as a journalist for popular news channels and currently contributes his experience for Bigtime Daily by writing about the tech domain.

Continue Reading
Advertisement
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Tech

AI in Placemaking: How ERA-co is Using Smarter Data to Build Better Cities

mm

Published

on

ERA-co is exploring new ways to apply AI in urban design, utilizing data-driven tools to support more thoughtful and responsive placemaking. Rather than replacing human insight, the firm sees artificial intelligence as a partner — one that can enhance how designers understand and shape the spaces where people live, move, and connect. 

This approach isn’t about flashy tech or fully automated cities. It’s about asking better questions, revealing patterns we might otherwise miss, and using that knowledge to make decisions rooted in real-world behavior. For ERA-co, AI becomes most valuable when it helps clarify how a city works, layer by layer, so design teams can create places that are not only efficient but also livable and meaningful. 

Understanding complexity before optimization

Before talking about smart tools or predictions, ERA-co begins with a foundational question: “What kind of problem is a city?” Nicolas Palominos, Head of Urban Design and Strategy R&D at ERA-co, references the work of Jane Jacobs to frame this. 

“As Jacobs reminds us, cities exhibit complex system behavior, where multiple elements vary simultaneously, in subtle interconnected ways,” Palominos explains. “AI can augment our understanding of these parameters to design better places with optimized social benefit.”

According to Palominos, that kind of social benefit can take many forms. It might involve modeling a housing system that supports proximity-based living, such as the concept of the “15-minute city,” or applying predictive analytics to anticipate and respond to events like floods, heatwaves, or infrastructure failures. 

ERA-co doesn’t use AI to chase efficiency for its own sake. Instead, the firm uses it to gain a more comprehensive understanding and a clearer picture of a place’s behavior. 

Data that matches people, not just places

Not all data is created equal. When it comes to placemaking, ERA-co prioritizes what Palominos calls “spatial and temporal granularity,” which entails not only examining how a space functions on a map but also understanding how people interact with it over time — from hour to hour, and season to season. 

“The most valuable data are those with the greatest spatial and temporal granularity for observing people and urban environments,” Palominos says. “Video footage, mobile data, street view imagery, and satellite imagery enable a deeper understanding of how different groups of people perceive and use public space.”

One recent ERA-co proof-of-concept used AI to assess how people visually perceive streetscapes, analyzing elements like enclosure, complexity, and human scale. These insights informed more nuanced design strategies that align with local behaviors, not just abstract zoning plans. 

This level of detail matters because even small design shifts can have ripple effects on how people move, feel, and gather. With AI, ERA-co isn’t just tracking patterns but learning from them.  

ERA-co’s AI mobility work: Subtle shifts, broader benefits

Some of the clearest applications of AI can be seen in mobility — how people and goods move through cities. It’s here that ERA-co sees measurable gains in both function and experience. 

“AI-driven fleet optimization balances supply and demand in bus services and bike-share systems,” Palominos says. “On the consumer side, it streamlines courier and delivery services through route optimization.”

These systems don’t operate in isolation. When they’re better coordinated, they can relieve pressure on road networks, reduce congestion, and lower energy use. But what makes ERA-co’s approach different is that it doesn’t stop at logistics. It examines how those systems impact the daily lives of people who live in and move through a place. 

The limits of AI and the role of design judgment

As much as AI can help us see more, ERA-co is careful not to let it make the final call. Cities are more than just systems — they’re layered with memory, identity, and human connection. And not everything meaningful can be measured. 

“There have been cases where AI insights pointed us in one direction, but human judgment and cultural understanding led us another way,” Palominos notes. 

Sometimes a place functions well on paper, but feels hollow in practice. Other times, a community gathering space might disrupt traffic flow, yet provide invaluable support for social well-being. 

This is where design intuition becomes critical. ERA-co uses AI to inform, not dictate, the design process. 

Planning for a future in flux

Looking ahead, ERA-co sees AI playing a growing role in helping cities adapt — not just to top physical threats like climate change, but also to slower, less visible shifts in how people live and connect. 

“AI will amplify our understanding of how cities function through enhanced spatial representation and analysis, informing better human decision-making,” Palominos says. He references recent findings (like an MIT study showing people walk faster and linger less in public spaces) as examples of trends that would have been hard to anticipate without AI. 

Still, the goal isn’t to automate responses to those behaviors. It’s using those insights to reimagine what kinds of public spaces people may need in the future, especially as patterns of connection and isolation shift.

Continue Reading

Trending