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Generation Esports: The Fastest Growing Esports Provider in North America

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Esports is one of the fastest growing sports in the world, with over 227 million people playing some form of video games and over 28 billion hours of free online video game streams viewed in 2020. Among the increase in esports is a meteoric rise for teens and college players. Nearly 97% of people aged 12-17 play video games, while over half of all colleges and one-third of high schools have esports clubs on their campuses.

With so much attention on esports and so many resources being dedicated to the emerging sports, esports providers are ramping up their efforts to deliver the premier gaming experience for players around the world. And of those providers, there is no one doing it as well as Generation Esports.

Led by co-founder and CEO Mason Mullenioux, Generation Esports provides innovative technology that enables players to engage and compete easily. By helping college and high school campuses launch and maintain their own esports clubs, Generation Esports is one of the leading providers dedicated to powering esports through education, content, and competitions. As a result, they help schools improve student success by harnessing their passion for gaming.

Generation Esports reaches gamers at a variety of different settings. With their dedicated middle school and high school esports leagues, they empower young gaming enthusiasts to showcase their talents on their school campuses. At the collegiate level, Generation Esports hosts three different sports leagues, including NJCAA and ECC Esports. They also provide an educational platform for gamers who want to learn more about developing and launching games, while recreational players can join high-profile leagues such as Triton Cup and Parks & Rec Esports Leagues.

With so many offerings available, it is no surprise that Generation Esports reached over 39 million people in 2021 alone. And the most exciting part is that they are still growing.

Their incredible rise in the esports industry has not gone unnoticed by major businesses in the tech space. Generation Esports has formed important partnerships with some of the biggest companies in the world, including Lenovo, Intel, Asus, and Logitech. These partnerships provide immediate benefits to young players and aspiring game developers, further growing the esports industry for future generations.

On the student side, Generation Esports offers players the opportunities to enjoy the games that they love most (including major titles like Apex Legends, Super Smash Bros Ultimate, and Madden 22). A robust library of titles is available for competitive and casual gameplay, and Generation Esports regularly hosts local and national events. Beyond gameplay, they provide the opportunity for players to become part of a larger community, building support and camaraderie among gamers. For those interested in game development, Generation Esports helps them progress with education and career opportunities.

For educators and schools, Generation Esports is equally helpful as a strategic partner. They provide a complete educational curriculum for educators and coaches to adopt at their school site, and they also support esports program development, facility building, and fundraising efforts. As leaders in the esports community, they are committed to serving as trusted partners for school and students.

Although their work within school communities has been recognized for its continued excellence, one of the key differences between Generation Esports and other esports providers is their cutting-edge platform. Schrader and his team have worked tirelessly to develop a platform that consistently delivers world-class experiences for students, educators, and teams. They are the only provider with a Queue System, which enables teams to pick a competition time that fits their schedule – and that guarantees a match against another team of similar skill level. They also provide a Questing feature, which engages players throughout the year by offering incentives for completing achievements.

Generation Esports has quickly emerged as one of the most exciting esports providers in the industry. For schools, educators, and students searching for the top platform for esports competition, there is no better choice than Generation Esports. 

To learn more about Generation Esports, visit www.generationesports.com. 

From television to the internet platform, Jonathan switched his journey in digital media with Bigtime Daily. He served as a journalist for popular news channels and currently contributes his experience for Bigtime Daily by writing about the tech domain.

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Entertainment

Going Public: The Groundbreaking Series Transforming How Americans Invest

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In a media landscape saturated with reality TV and startup showcases, Going Public stands apart, not just as a show but as a movement. Now in its third season, the interactive series invites viewers to do more than just watch entrepreneurs chase success. It gives them the tools and the opportunity to invest in startups in real time, democratizing access to early-stage funding and reshaping how ordinary Americans engage with entrepreneurship and wealth-building.

Launched by Todd M. Goldberg, a former MedTech executive who hit a frustrating wall while preparing his company for a Nasdaq IPO, Going Public was born from a moment of personal disillusionment.

“When I brought a list of interested friends and colleagues to the Chairman of the Board,” Goldberg recalls, “he explained that all the IPO shares were reserved for institutional investors. That was my epiphany. I just knew that was wrong. Regular people should have a chance to invest in IPOs, but it needed to go even further.”

That insight became the foundation for Going Public, a hybrid of entrepreneurial storytelling and financial access that offers retail investors a seat at the table usually reserved for venture capitalists and insiders. The show brings audiences inside the capital-raising journey of startups, often before they go public, and leverages a powerful innovation: its “Click-to-Invest” feature.

“The bottom line with Click-to-Invest is that it’s seamless,” says Goldberg. “Viewers can go from watching the show to literally clicking a button. It feels more like a Shopify or Amazon checkout than a traditional investment process.”

This accessibility is central to the show’s mission: to educate, inspire, and empower everyday people to participate in early-stage investing. Unlike financial news channels that target seasoned traders, Going Public merges entertainment with financial literacy, using real startup stories to highlight the risks, rewards, and realities of entrepreneurship. It’s financial content with emotional stakes, real people, and tangible outcomes.

Season 3 reflects how far the show has come and where it’s going. With more celebrity involvement, including gaming icon Ninja backing the cashew milk startup Nutcase, and a strategic partnership with the social media platform X (formerly Twitter), Going Public has widened its reach while deepening its cultural relevance.

“How do you make this mainstream?” Goldberg says. “The concept was The Apprentice meets Shark Tank meets IPO, but with a twist. Viewers aren’t just spectators, they’re stakeholders.”

The show’s selection of featured companies is another defining element. Startups are chosen not just for their growth potential but also for their mission, relatability, and cultural resonance. In Season 3, that includes everything from disruptive wellness brands to tech-enabled platforms, each paired with guidance from top-tier venture capitalists and Silicon Valley mentors.

This season also introduces a livestream finale, a format innovation designed to create a real-time, high-stakes environment where viewers can watch, decide, and invest together. It adds urgency and community to the investing experience, aligning with the show’s values of transparency and participation.

One of the most surprising and meaningful outcomes has been the personal stories from viewers who never imagined themselves as investors. “We’ve heard from teachers, nurses, and even students who said this was their first time investing and they felt confident doing it because the show made it accessible,” Goldberg shares. “It’s not just about money, it’s about empowerment.”

Looking ahead, Goldberg and his team have ambitious plans. They aim to expand the format to new platforms, explore international adaptations, and build out educational tools so viewers not only invest but understand what they’re investing in. The goal isn’t just more participation. It’s smarter participation.

In a world where capital often feels distant, technical, and exclusionary, Going Public brings the financial journey down to earth and into the hands of the people. It’s not just a show. It’s a redefinition of how business stories are told and how wealth can be created and shared.

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