Lifestyle
The medium does not matter if you are truly artistic, says renowned photographer Hikmat Wehbi
Artists have the unique ability to utilize many different types of mediums to create and inspire audiences worldwide. While many artists might be famous for the use of a particular medium, the truth is they have all experimented with different kinds throughout their careers. Being a successful artist is all about taking risks, and renowned photographer Hikmat Wehbi built his career on a combination of talent and exceptional use of mixed media.
Hikmat Wehbi is a world-famous photographer currently living in Dubai. Originally from Beirut, he is the founder of W Studio, a creative director and director of photography. Hikmat started his business focused on fashion and portraits but quickly adapted to a changing marketplace due to his keen eye for creativity and his ability to embrace it. “Photography is all about maximizing the beauty of a moment, and you have to be willing to experiment,” says Hikmat. “Experimentation is at the root of all artistic talent.”
What sets Hikmat apart is his ability to see potential in all types of mediums. Hikmat doesn’t like to confine himself to one approach as he feels that it can limit an artist and hinder their talent. As W Studio rose to prominence in Dubai, Hikmat found himself experimenting with media to meet a more diverse range of clients. Shifting his focus changed the studio for the better. It evolved from a portrait studio to a full-fledged production company catering to all kinds of clients spanning advertising to hospitality, delivering digital and social media content.
“If you are truly artistic, the medium doesn’t matter,” explains Hikmat. “You will see the potential and deliver on it. That is what an artist does. A true artist is never limited by medium. They only work harder when presented with something new.” With over twenty years of experience, Hikmat is now a trusted production artist for brands like Chanel, L’Oreal, Dior, Carolina Herrera, and many others.
To Hikmat medium is all about utilizing the various tools artists have at their disposal, and exceptional artists know that their work relies on using all these tools fearlessly and appropriately. “With the rise of digital media, there is so much pressure on artists to push the envelope, but I welcome it as a challenge to push my abilities,” says Hikmat. With the ever-changing media landscape, Hikmat Wehbi is undoubtedly leading the charge for all artists to embrace it.
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
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