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A Rising Social Media Star, Gianni Mendes, is a Man Who Can Do It All!

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It is easy to add #YOLO under a picture on social media. It does not come as a surprise that this hashtag is one of the most commonly used captions among social media influencers and users. Used by millions of people, including adolescents, youngsters, and adults, the term ‘YOLO,’ holds a much deeper meaning than people have anticipated, and is much more than just a trending hashtag.

The phrase, ‘You Only Live Once,’ holds a deep message, especially for people who spend their entire lives building a stable career. YOLO is a form of motivation to push people into pursuing their passion, live their dreams, do everything on their wish list, and LIVE, because this life is the only chance they have.

Indeed, building a stable career to ensure financial stability is imperative for living a carefree life, but what is the point of earning big when one does not have the time to spend it? YOLO is a movement to help people understand that besides working on their careers, they need to make time for things that they admire and love.

Living life, the right way, and doing justice to the movement is Gianni Mendes Toniutti, better known as Gianni Mendes, an immigration lawyer, entertainer, singer, guitar virtuoso, and a rising social media star. Watching this man do everything in life has caused many people to think that he is not good at any of these fields, thanks to one of the most popularly used figures of speech, “Jack of all trades, master of none.” Gianni, who is referred to as the ‘immigration guru’ in the United States, is changing perspectives with the kind of lifestyle he spends. He not only is a highly-esteemed Italian-American immigration lawyer, but is also a singer, an accomplished guitar player, a successful entertainer, and a social media influencer.

Gianni Mendes is the jack of all trades and master of everything that he does. He is an inspiration for the people living in a world where dreams and passions are crushed in the name of professional stability. As a young boy, Gianni had multiple passions, but did he let ‘professional stability,’ get in his way towards success? No. He gave all his passions equal attention and time. In 2002, when he completed his Juris Doctor degree, he also released his first album, “Colores.” He took both his passions together, following the true meaning of the phrase, ‘You Only Live Once.’

Becoming a social media phenomenon

Gianni is the co-founder of TLRT, an Italian-American law firm, and currently heads the immigration department. Being a lawyer was always his passion, but the entertainment sector was also where his interest lay. After thinking of ways he could stay connected to both these industries, he decided to become an immigration lawyer.

Referred to as the ‘Immigration Lawyer of the VIPs’ by several notable media platforms, Gianni has worked with innumerable celebrities from the entertainment industry. As an immigration lawyer, he has worked with notable Brazilian and Russian models, national and international modeling agencies, top 500 Fortune companies, entrepreneurs investing in multi-million-dollar deals, and several others.

After finding success in the world of law, he decided it was time to make a name in the social media sector. Owner of a vibrant personality, Gianni came up with an out-of-this-world idea, something that never crossed anyone’s mind.

One day, he entered the Zara Store, not with an intention to shop but to do something hilarious. He went in front of the escalator, right where shoppers could see him easily, and pretended to be a human mannequin, the first-ever human mannequin. The two-minute video was uploaded on Instagram and YouTube, becoming viral in just a few hours. It spread a lot of smiles and laughter and acquired more than 260,000 views on Instagram and over 30,000 views on YouTube. The video helped him become a huge Instagram sensation. Due to his rapid fame through this and many other viral videos, many media platforms have started referring to him as the next Gianluca Vacchi, a business tycoon who became a social media sensation after his dancing video went viral.

Gianni’s love for the world of law and entertainment helped him stay determined throughout. He is a well-known immigration lawyer, with his law firm operating in New York, Miami, Los Angeles, San Francisco, Rome, and Milan. Moreover, the passionate individual born in Sao Paolo, Brazil, and raised in Bologna, Italy, is working on his first Latin-Pop single, “Te Amaré,” which is inspired by Latin and Brazilian rhythms. With all his successes in life, he proves to the world that Gianni Mendes, indeed, is a man who can do it all!

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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