Lifestyle
Challenge To Triumph: Advice To Overcome The Entrepreneur Roller Coaster
The journey of entrepreneurship is fraught with challenges. However, as may be said of any endeavor, success lies not in the attainment of the end-goal, but rather in the mastery of self through the lessons learned along the way.
The hallmark of a true entrepreneur lies in the appreciation of each challenge being a lesson in disguise.
In 2020, as the World began to navigate the Pandemic, renowned Life Coach and celebrated Author Mel Robbins, wrote her latest book, ‘The High Five Habit’. During a recent podcast interview with Jay Shetty, Robbins shared what contributed to the creation of the book:
‘It is about learning to wipe the dust off the mirror between ourselves and our reflection staring back at us’
In March 2020, within the space of 72 hours, Robbins endured a barrage of obstacles: her CBS Daily Broadcast Show was axed, her publishing contract was cancelled and her daughters’ College closed. She felt complete defeat.
Robbins attributes the success of her book to the events of those 72 hours. Had they not transpired as they did, she might never have created ‘The High Five Habit’.
In a recent interview Kendra Davies and Bella Marie Lane, shared their own stories of overcoming adversity to reach success in their businesses.

Kendra Davies: Learn How To Stay In Your Lane
Kendra Davies is one of America’s leading Life Coaches and advisor to Fortune 100 Companies, with the foundation of her work rooted in the science of Positive Psychology.
During times of difficulty, a common default behaviour of high-achieving women is to isolate. At a time when isolation is already amplified by current world circumstances, the result can lead to obsessively focusing on what your competitors are doing, and falsely believing you need to follow suit. Learning how to put your blinkers on and stay in your own lane, was the lesson in disguise waiting for Davies. It enabled her to create a business that has thrived during one of the most challenging times in economic history.
Her biggest piece of advice:
‘Let go of all the ideas of what you thought you needed to look like or act like in order to create success. Comparison creates a prison within the mind, no CEO can operate from that place, let it go and stay in your lane! Define success for yourself and hold yourself to that standard.’

Bella Maree Lane: Fortitude And Faith
Entrepreneurship is a journey of self mastery, where moving through the valleys allows you to relish in the peaks. One of the many pillars to mastery is mentorship. Bella Maree Lane, who has spent the past 2 decades working with World-Class Mentors, has mastered the understanding of when to do the work, and when to outsource support in the pursuit of long lasting change.
Lane is an Australian Heart Wound Healer, and Tantric and Conscious Intimacy Coach, who resides in Southern California. She specializes in the areas of relatability and relationships, two concepts that many have struggled with during extended lockdowns and extenuating external circumstances.
During a recent 12 month mentorship, Lane came to the sobering realization that until now, her life had been missing a deeper level of fortitude and faith. The awakening spurred a level of growth in her business, far beyond anything she had previously experienced.
Her biggest piece of advice:
‘Don’t continually seek and pay “experts” once you have a certain level of expertise yourself. Look for the answers within. Trust yourself and your judgment. This means staying informed, flexible, and committed. Delegate activities not within your wheelhouse. Realize your worth and only do what best amplifies and reflects that.’
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
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