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Dr. Simon Ourian’s Coolaser: The Gold Standard Melasma Treatment

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Are you one of the 6 million women in the US suffering from melasma?

Seeing your face fill up with dark spots is never a fun experience, luckily there is a solution. Epione Beverly Hills offers the Coolaser treatment, which has helped hundreds of women get rid of their melasma, among other skin concerns.

Interested? Keep reading to learn all about this treatment created by Dr. Simon Ourian and how it could help you.

What Is Melasma?

If you’re unsure about what this condition is, you may have heard it referred to as the pregnancy mask.

Melasma often presents itself during pregnancy in the form of grey or brown spots on the face, caused by hormonal changes. Although, women who are not pregnant can also experience it—a common example would be those who have been through a hormonal pill regiment.

The condition most often occurs on the cheeks, upper lip, chin, nose, or forehead. Those dark spots appear because the cells in your skin make too much pigment in specific areas. They could appear as freckles would, but melasma tends to be darker, larger, and certainly more undesirable.

What Is Coolaser?

Coolaser is highly popular, especially on Instagram, and even the Kardashians are big fans of Dr. Ourian’s laser treatments. Jenna Dewan also received Coolaser melasma treatment at Epione Beverly Hills and raved about the results on her Instagram.

The Coolaser treatment was pioneered by Dr. Simon Ourian and is only be performed at Epione Beverly Hills. This melasma treatment combines Coolaser and blue light therapy, which are both FDA approved. It is also used to treat acne, sun damage, wrinkles, and scars.

The area being treated is first cooled and then flashed with pulses of light. This light gets rid of damaged tissue, and in turn, helps promote collagen growth. While you may experience some mild pain or discomfort, the Coolaser portion of the procedure only lasts 10 to 15 minutes.

Your face may look red and irritated for a few days afterward, but this will fade. The treatment should also last quite a while, giving you a refreshed look with a significant reduction in blemishes.

Why Choose This Treatment?

With this treatment, your melasma can be reduced if not eliminated.

Other laser treatments that are offered are usually too strong or too weak to properly fix the melasma. And if you have a darker skin tone, this treatment could be the best choice as others harm darker skin by affecting the natural pigment.

Melasma is also not very responsive to other treatments such as chemical peels or micro-needling. So if you try these out instead of Coolaser, you may be spending money to end up right back where you started.

Vist Epione Beverly Hills Today

Don’t spend another day worried about your melasma. With the Coolaser treatment, you’ll never have felt better about your skin. Epione Beverly Hills is waiting for you! Contact them to book your consultation today to get rid of your melasma.

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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