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Eric Oberembt Believes in Authenticity and Becoming The Human You Were Born To Be, Here’s Why

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Authenticity and becoming the person you were born to be are highly desirable traits. Most people want to be appreciated for who they are. They want to be supported in becoming the human they were born to be. This endeavor contributes to a holistic well-being that makes you happier. What’s more, authenticity makes you feel fulfilled and boosts your self-esteem. 

Eric Oberembt says that everyone should strive to become the human they were born to be. Relentless is his belief; Eric hosts a podcast where he tells people to keep it real or GTFO. 

Eric is an entrepreneur, author, business coach, and keynote speaker. He owns several businesses, including D&M Roofing and Siding, in Omaha, NE. He is also the co-founder of the nonprofit “Roofers in Recovery,” the author of two books about residential and commercial roofing, and co-founder of the National Vendor Network “Advanced Roofing Technologies.”

Eric owns the podcast dubbed “Be Authentic or GTFO.” He started the podcast to create a comfortable space where people can have authentic conversations. 

Why authenticity 

Eric says that if there’s one thing he is sick and tired of, it’s the ‘fake,’ ‘look at me,’ inspirational bullshit. We are a society with people who are accustomed to putting on masks. We make excuses, and some avoid taking action for the fear that things may not work. We may think it’s okay to put on masks and avoid taking action, but to Eric, such behavior doesn’t help you or others. 

Eric believes in authenticity because of his life experiences. About 13 years ago, this entrepreneur was struggling with alcohol addiction. Eric always fought alcoholism. But after two failed marriages, he fell into the depths of addiction with no end in sight but jail or death. He started selling cocaine, and at the age of 28, he got arrested for a 4th offense DUI while narrowly dodging drug charges. Eric was looking at 1-5 years in prison. However, after going to a 30-day rehab facility, the judge showed him mercy and didn’t give him the maximum penalty. 

While in rehab, Eric says that he experienced this ‘aha’ moment that helped him face reality. It hit him that normal people don’t need rehab. The second time he came face to face with the truth was after a relapse. He got a blow to the head that night, and when he got home the next day, he looked at himself in the mirror and realized that things had to change. 

Becoming the human you were born to be

Eric says that becoming the human you were born to be and embracing authenticity helps you achieve success. There may be a talent or a trade that you’re pretty good at but have been postponing as a business venture. When you finally realize that this skill is something you’re good at, you can set up a business that outperforms competitors. 

According to Eric, you’re more likely to pursue your passions, believe in yourself, and have confidence in your opinions when you choose to be authentic. So how do you become authentic? 

To Eric, you become authentic by being honest with yourself and others. Be confident and comfortable in expressing your own opinion, and keep an open mind about other people’s opinions. 

Authenticity requires you to be self-aware. You must be mindful of how your upbringing, home, and environment influence your behavior. This calls for you to ask yourself the tough questions: Are you happy? Does your job give you satisfaction? At what times do you feel like your best self? 

You were meant for success 

Eric says that if he could take the garbage that was his life and use it to help other humans become the best versions of themselves, then anyone can do it. His life journey taught him never to be afraid to say what he thinks or how he feels about any subject. Eric also learned that others out there need help becoming the human they were born to be. This realization enabled Eric to help hundreds of people through his podcast, coaching, and speaking events. 

Curious for more? Connect with Eric via his socials:

Facebook, Instagram, Linkedin, YouTube, Podcast

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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