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Nicolas Angeloni – Freeride Snowboarder from the Italian Alps

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Quick Facts
Intro: Italian snowboarder
Country: Italy
Occupation: Athlete Snowboarder
Type: Sports
Gender: male
Birth: 22 May 1992
Star sign: Gemini

Nicolas Angeloni (born May 22, 1992) is an Italian Freeride snowboarder, specializing in Backcountry snowboarding.

Nicolas competed at the Freeride World Qualifier 2018 (FWQ) representing Italy.

INTERVIEW:

2018 Season Highlights

One of the professional highlights of my year was competing in the FWQ. I also spent 2 months riding in Italian Alps and at the end of the season, I went to Switzerland Stubai I had been looking at this mountain for a long time.

Favorite Snowboard:

Currently, I ride Explorer Jones snowboards for regular use. It’s pretty good on all types of terrain and snow. My second board its the LIb Tech skunk ape this board it’s for charge hard in the powder and also Bottomless powder days in the woods.

Why do you snowboard?

It’s my way to be happy, it makes me feel alive every day. Riding gives me a reason to continue, all my energy its balance in the mountains. When I snowboard I don’t think. My mind goes empty and at that exact time, I am living the moment to the fullest. I think that’s a door I open in my mind every time that I am snowboarding and takes me to places I would never be available to go, it’s like another world.

When I snowboard I feel the contact I have with nature and all the connections to it. Snowboarding allows me to have that connection with nature, to appreciate the world from another point of view, in the end, it’s a unique experience of mind, soul and heart.

What’s one lesson or reminder you learned in the backcountry recently?

To always respect the mountain, and be focused to see what’s going on with the snow and general conditions. I have been traveling around the globe in the search for snow and one thing I can say its that snow it’s changing every year and it’s unpredictable. Never take anything for granted in the mountains.

What’s your dream line look like?

My dream line would be in a field full of powder with a few pillows. The line would start with high speed going down, few massive turns accelerating, after a mandatory jump through a Cliff in the middle of the line. After the drop, a few more big turns, then into a wide field of infinite snow.

How do you stay calm + confident when riding exposed lines?

My secret is to empty my mind, stay alert and focus on my line. Imagine the line I am about to make in my mind and be confident, few days prior I know I did my job checking the line and all the spots to make my perfect line. I trust in the work done and I trust the mountain.

Also its always Good to have snow experts to learn how to “read” the snow to minimize the risk.

Facebook – https://www.facebook.com/AngeloniNicolas/
Instagram – https://www.instagram.com/angeloninicolas/
YouTube – https://www.youtube.com/c/nicolasangeloni
Pinterest – https://www.pinterest.it/angeloninicolas92/
Twitter – https://twitter.com/angeloninicoo

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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