Connect with us

Lifestyle

Poker Vlogger Brad Owen Releases Training Course with Top Pro

mm

Published

on

With more than 600,000 YouTube subscribers, Brad Owen stands as the world’s most popular poker vlogger. Owen’s ever-growing audience has witnessed the cash game pro climbing the stakes in poker cash games over the last two years.

Owen now regularly plays in some of the biggest cash games in Las Vegas casinos and Texas poker clubs. Throughout the most successful stretch of his poker career, Owen credits poker coaching from high-stakes pro Nick Petrangelo as the caveat to his success.

Aspiring poker players now get the chance to sit in on those sessions. Owen and Petrangelo present the “Smash Live Cash” poker course, now available at Upswing Poker.

This standalone course allows students to look in on Owen’s private coaching sessions with Petrangelo, which vaulted Owen to success at some of poker’s highest stakes.

Students that purchase Smash Live Cash can look forward to the following features:

  • 25+ hours of content
  • Sit in on private coaching sessions with Brad Owen
  • Thousands of preflop charts

Preflop Strategy For Live Cash Games

Smash Live Cash features more than 5,000 preflop charts, covering virtually any format you might encounter in a live cash game. Some of the situations Petrangelo covers in the preflop charts include:

  • Ante Games (including big blind and button antes)
  • Raked/No-Rake Games
  • Straddle Games

“From those (preflop charts), we establish the equilibrium strategies,” Petrangelo says. 

“Not as what we want to follow, but because without knowing equilibrium, you really don’t know how to deviate and make that extra money, which is the point of live cash games and poker in general.

Live Poker Player Profiles

The “Smash Live Cash” course offers custom strategies built to play against different player types. Some of the player profiles Petrangelo addresses in the course include:

  • Tight-Passive
  • Loose Aggressive
  • Solid Pros

Petrangelo presents his solver-based approach to competing against each different player type, developed over years of playing experience and study time away from the tables.

Poker Live Stream Review

The advent of live-stream poker games presents opportunities to observe and analyze the play of some of the world’s top players. The final section of the course features Petrangelo breaking down high-stakes hands from some of the biggest live-streamed games in the world.

“We’ll review a bunch of the different streams, as there are so many live streams now with so much information,” Petrangelo says. “So many great players playing live streams all the time.”

“I think it’s going to be a great experience for everyone involved,” Petrangelo says. “I spent a lot of time on this.

Price: $999

You can purchase Smash Live Cash at Upswing Poker for a one-time fee of $999. That price grants lifetime access to the course. Petrangelo shares the advanced strategies that vaulted him to poker’s highest-stakes cash games.

About Upswing Poker

Upswing Poker was launched by poker profs Doug Polk and Ryan Fee in 2016.  Since then, Upswing Poker has earned a reputation as the world’s most comprehensive and respected poker education resource. 

The roster of Upswing coaches includes Petrangelo, Polk, Gary “GazzyB123” Blackwood, Ryan “PokerWithRiske” Riske, and David “MissOracle” Yan, to name just a few.

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

Continue Reading
Advertisement
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

mm

Published

on

Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

Continue Reading

Trending