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Sink or Swim; Renowned Artist Fatma Al Shebani’s Early Work in Painting

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In life, one truly has just two options. Sink or swim. Most would like to think they would swim and yet most end up sinking, stuck in a place they never really intended to be. After being trapped by societal standards and traditions, contemporary artist Fatma Al Shebani chose to swim. With that choice, she placed herself in society’s line of fire and opened herself up to the art world’s criticism. She rebelled, broke barriers, and made a name for herself.  

For over 15 years she has reached people across the world with her art. From Qatar to the Western world and to Palestine, there remains little doubt that she has left a significant impact and solidified her place in the art world. The unique style and voice behind her paintings and sculptures have allowed her to stand out. Every piece she creates retains a piece of herself through the story she aims to construct. Still, much like anything worthwhile, she traveled a long and winding road to accomplish all that she has.

Art always constituted a major part of Shebani’s life. From a young age, she painted and wrote poetry. Her pursuit of higher education at Qatar University also centered around art. Shebani claims that her studying art at university was a pure coincidence, but it nevertheless demonstrates her deep connection with the craft. Art was, perhaps, ingrained in her. The need to create has seemingly always flowed through her veins and intertwined with her soul. Even without consciously deciding to pursue a career as a professional artist, Shebani found herself drawn to the creation of art. 

As time went on, Shebani’s life took slight detours. She married and started a family. Shebani had no intention of becoming an artist, but she still created and joined group exhibitions. Her separation from her husband in 2003 pushed her to rediscover herself and recalibrate her professional goals. After attaining freedom and deciding to pursue this creative passion, in spite of the views of those around her, she began to truly shine and find her voice. She separated herself from the crowd and carved out a space in which she now expresses herself, however she pleases. 

Every artist has a start, Fatma Al Shebani’s journey –  like many– began with painting. Now, she is well known for her metal work and sculptures, pieces that bridge traditional and modern Qatari culture. Her paintings, however, from her own perspective hold equal weight in her portfolio. Shebani’s paintings are often seen as unconventional. She broke the rules of art much like she broke the many conventions placed on her by society. Through painting, she explores the abstract, while also experimenting with color and texture. She allows her free spirit and curiosity to guide her in creating, which results in dynamic pieces that captivate audiences as they carefully explore every inch of the canvas. Her sculptures tell a story, but her paintings reveal layers of her ‘true self’. 

In every one of Shebani’s paintings, it is difficult to know exactly where to look first. The paint itself acts to guide the viewer, drawing their eyes to certain parts as though they move through a world of Shebani’s creation. The broad range of colors used in each piece only adds to the creation. Often, the color schemes she employs consist of gentle hues, both warm and cool, but, on occasion, her work makes use of bright, eye-catching, contrasted colors. Shebani demonstrates breadth solely through the many different color combinations she utilizes. Her experimentation with color reflects her own constant personal evolution and willingness to embrace change. Every piece is different and reflects a different aspect of her identity.

Like color, texture and dimension play a major role in her painting process. When one thinks of paintings on canvas it can be difficult to imagine anything other than a 2D piece of art. Shebani breaks that boundary through exaggerated texture. There is a certain depth and physicality to the art she creates. Once again, she shifts from typical conventions in order to bring something new to her audience. She does not shy away from being different and creating something ‘unusual’. Instead, she embraces her defiant nature, going against the grain and doing so masterfully 

Shebani once floated idly, slowly sinking into a life that never suited her. Eventually, she dived deep into the oceans of the art world and took control of her narrative. Her start was slow, but once she recognized her true calling, her art began to shine in new and exciting ways. At first glance, her abstract art may seem purely aesthetic in value, however, when one takes into consideration the personality behind the work, the disparate dimensions of the artist become apparent. 

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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