Lifestyle
The Art Industry’s Next Big Street and Graffiti Artist Star, Dr. Nicholas Toscano On his Dual Career Path
Dr. Nicholas Toscano, a former decorated US Naval Dental officer and current NYC celebrity dental surgeon is no stranger to the spotlight. Dr. Toscano is currently the official dentist for roughly 25 modeling agencies in NYC and LA which include Lions, Wilhelmina, One Model Management, Marilyn, Storm, Major models, Heroes, Fusion, and others. His patients include some of the most famous models in the world including Victoria’s Secret models, Candice Swanepoel, Helena Christensen, Jasmine Tookes, Romee Strijd, Josephine Skriver. High fashion models Andreja Pejic, Vittoria Ceretti, Bambi Northwood Blyth, Greta Varlese, and other stars like Real Housewives of NYC, Sonja Morgan and Countess Luann de Lesseps. What was shocking to learn that Dr. Nicholas Toscano is also the famous street graffiti artist known as 1Penemy.
Q: How does a famous dentist and surgeon like yourself become a street graffiti artists?
A: Well that’s an interesting question, in addition to the famous models I treat in my office, I also take care of over 100 artists in NYC, Miami, and LA which include such famous artists as Bradley Theodore, Jeremy Penn, Layer Cake, Tripp Derrick Barnes, BY Flore, Producer BDB, Jason Ackerman, Alan Jeffery and many others. Over the years these artist where very generous with me not only giving me their art but also inviting me out to their shows and many became my close friend. Through their influence I developed a natural passion for the arts and decided to give it a go.
Q: How did you come up with the name 1penemy?
A: Well Street art and graffiti art is not exactly legal, so I decided to come up with a name reflective of that, the name 1Penemy stands for Number 1 public enemy.

Q: Why Mugshots of famous models as the centerpiece of your street art?
A: There is a lot to this question. I consider street art also in the spirit of Andy Warhol Pop iconic art. His art also centered on figures he hung out with on daily basis or whom he associated with. Since the majority of my dental practice involves treating some of the worlds most famous models and model agencies it was natural to center my art on Models I grew up on or treated in my practice. In 2016, I came up with my first designs of my SOHO model Line up street art of supermodels of the 90’s I grew up on and loved which are Cindy Crawford, Kate Moss, and Stephanie Seymour. The mugshot is meant to symbolize women’s struggles they have occurred throughout history. I began wheatpasting my art all over NYC and started my art instagram @1penemy profile.
Q: Why did you keep your art such a secret for so long considering your Surgical Instagram profile @drtoscanodds has 170,000 followers.
A: Well Art is balanced with science in my office with countless client-tailored artistic smile reconstructions, makeovers, and recreations. Art is a passion of mine that obviously makes sense from my surgical recreation of a patient’s smile to my street art, being artistic is in my blood. However I wanted to keep the graffiti street art part of my life a secret as I built my art brand 1Penemy which is still growing so I decided to keep my dental life separate from my street art until recently. I started my art in 2016 and from 2016 to 2020 people would take pictures next to my famous 1penemy SOHO model line street installations and they would tag my art instagram. As my art page grew so did the requests for people to buy my art.
Q: Have you sold you art?
Yes but mostly at charity auctions to benefits causes such as children’s hospitals and save arts programs in NYC. Currently any sale of my art a portion of his profit will be donated to organizations that assist in diminishing women’s struggles such as Model Alliance and the Me Too Movement. I currently have over 30 active commissions and 50 more requests.
Q: How has covid 19 and the stay at home order impacted your street art and art career?
A: It hasn’t. It actually has allowed me to step away from my busy dental practice and focus 100 percent on my art. I have enhanced my canvas work, which is mixed media and I love the use of acrylic paint. In 47 days of my lock down in New York City I have completed over 24 mixed media canvases for clients.
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
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