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The Midas of Cosmetic Dermatology: Dr. Simon Ourian

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The Kardashian sisters have never openly admitted undergoing body-transforming surgeries. I never had any nose done,” Kim had said early this year. When once asked about her appearance, Kylie Jenner said, I have not undergone any kind of plastic surgery as people think, but yes, I have had fillers, and thats what makes me look different apart from doing good make-up and hair.” Lastly, to individuals who think Khloe has had work done—she essentially has not. She denied getting surgery done as she apparently is scared: One day, I will get one because I think about it every day. But I’m scared so for now it’s all about contour.”

 

The Kocktails with Khloe star has been the subject of talks recently after donning a completely different appearance—to the point that some people didn’t recognize her anymore. But, in spite of her supporting cosmetic enhancement ways, Khloe says that she hasn’t really gone under the knife. There were rumors floating around that she had spent a whopping $500,000 alone on her body in recent times. Many fans and followers had their own versions in response to her new-found look, some experts saying I think Khloe has done rhinoplasty or a nose job, maybe fat removed from her face.” Fans shouting to get her attention, showering adulation and abhorrence at the same time; the whole online world was working overtime figuring out what Khloe Kardashian has had done.

If Khloe indeed has had something done, the next question arises: Who is behind her magnificent transformation? On several episodes of reality TV show Keeping up with the Kardashians, the family has featured Dr. Simon Ourian of Epione Beverly Hills. They seem to be feeling extremely comfortable to get non-invasive procedures done in its pristine white luxury interiors. Kylie even mentioned and gave him due credits in one of her interviews on how he had given her that perfect, desirable look. Kim, on the other hand, showed videos of her midnight beauty therapy session video of the expert visiting her home. Dr. Ourian surely is the Midas of the cosmetic dermatology field, turning everything that he touches into gold; making the already beautiful even more glamorous. The speculation? That Dr. Simon Ourian could also be behind Khloe Kardashian’s new look.

 

On his Instagram page, Dr. Ourian posts before and after photos as well as treatment videos that leaves his 3.5 Million followers in awe. He does everything non-surgically: nose jobs, jawline contouring, mini facelifts, lip augmentation, chin fillers, and butt lift. Epione Beverly Hills, the medical spa owned by the famous doctor, also offers Coolaser and Coolbeam—laser procedures that help with skin resurfacing and stretch mark removal, correspondingly. Learn more about Dr. Simon Ourian through www.epionebh.com.

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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