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What Every Celebrity Should Aspire to Be: Manisha Dass

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How many people use their celebrity to try to make lives better for others?

When most people achieve any sort of celebrity status, it’s rare for them to immediately put the newfound fame and respect they’ve earned into a means of helping others, whether at the individual level or at the cultural level. For most, they simply rest on their laurels and try to take advantage of their celebrity for whatever personal gain they can achieve.

Manisha Dass, a star on Netflix’s Indian Matchmaking, has not only used her celebrity to try to make lives better for those around her, but she is working to effect broad change in the way entire cultures perceive love and marriage.

Manisha explains how her celebrity journey began,

“In September of 2018, my cousin who is also one of my best friends came across a casting call post on Instagram for Indian Matchmaking. He managed to pretty easily convince me to send in an application – given that we had basically tried everything to find me a partner, but this. We had nothing to lose, and possibly everything to gain. Due to a lot of personal grief and loss I had gone through earlier that year, I was seeking change and positivity. We created my first ever biodata and this was followed by several interviews with the show’s production team. In April of 2019, I was informed that I was selected for the show. I met with Sima Taparia from Mumbai (the matchmaker) via FaceTime, and before I knew it was flying to Austin to meet my match.”

The process of becoming a star for Indian Matchmaking has been life-changing for Manisha, and she hopes to encourage people from all over the world to cultivate hope and take risks, even when they feel bound and trapped by cultural norms and expectations surrounding love and marriage. Manisha could have easily declined the offer to become part of the show and sunk back to cultural traditions that dictate when and how a woman should find love, but she didn’t. Manisha wants to dismantle long-held assumptions about these things, especially in the South Asian world, and help people to pursue their dreams, whether relationships or otherwise, at any age.

She explains to WUNC in North Carolina (her home state), “Change really is only going to happen if we can talk about the issues, and it’s nice to see that this show has, you know, kind of sparked a lot of these conversations. For so long, it’s been easier to kind of brush it under the carpet as a cultural sort of habit and not really talk about it, and it’s really great to see that people are coming forward and having conversations about it.” 

While it’s been life-changing for her, being a part of Indian Matchmaking is just a tiny part of who Manisha is. She holds a Masters in Public Administration and a Masters in Occupational Therapy. She currently works in the public health sphere, aiming to blend humanitarian work and science. She regularly volunteers, tutoring Spanish to local high-schoolers and also works with the homeless and refugee community in the Research Triangle area of North Carolina. Not to mention, she’s fluent in four languages! 

Manisha is what everyone who finds fame and celebrity should aspire to become: passionate about serving those in need, dedicated to helping dismantle cultural stigmas that can hold others back, and finding ways to make the world a better place. If only more celebrities followed her example!

Here are a few ways to get connected to Manisha:

Instagram: www.instagram.com/luvmanisha

Facebook: https://www.facebook.com/luvmanisha

LinkedIn:  https://www.linkedin.com/in/manisha-dass-181365173/

Twitter: www.twitter.com/manishadass83 

 

Rosario is from New York and has worked with leading companies like Microsoft as a copy-writer in the past. Now he spends his time writing for readers of BigtimeDaily.com

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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