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3 Health Benefits of Cooking Outdoors

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Do you like cooking outside — perhaps even during the wintertime? It can be a pleasant experience cooking on your patio deck if you prefer to avoid feeling cooped up behind the four walls of your kitchen. But did you know there are also some health benefits of cooking outside?

Continue reading for three reasons why cooking outdoors can be good for your health.

  1. Fresh Air

Your kitchen can get stuffy if you’re cooking up a storm. Are you used to having all four of your stove burners going as you make a multi-course meal for a family gathering? Depending on the menu, your kitchen could be filled with all sorts of aromas. Even the best-smelling cuisine can overwhelm you if the scents are confined to a small area. Opening a window can help, but you might still lack the fresh air you want. That’s why cooking outside makes sense.

Cooking out in the open air means you’ll be able to breathe in fresh air. According to one source, fresh air cleans your lungs, boosts your energy levels, reduces your heart rate, and improves your digestion. 

So, the next time you use your flat top grill to cook up a storm on the patio deck, remember that you and yours will be healthier cooking and eating outdoors. It’s the right thing to do, and you and yours will enjoy gathering on the back deck for family time.

  1. Vitamin D

Another reason to cook outside is that you can get exposure to the sun, which will get you some vitamin D. Vitamin D is a nutrient you can get through your diet and a hormone your body manufactures. The benefits of vitamin D are many. For instance, research suggests it can reduce cancer cell growth, lessen inflammation, and help fight infections. Vitamin D is also needed to help your body absorb phosphorus and calcium, which are required for bone building.

While you can get some vitamin D through your food, few foods naturally contain the essential vitamin. That’s why many people rely on supplements to get the vitamin D they want. But another way to get vitamin D is the sunshine. So, cooking outside will allow you to get your daily dose of vitamin D. Of course, too much of a good thing can be bad. 

If you don’t have a patio cover providing some covering, you’ll want to wear a hat, use suntan lotion, or limit your direct exposure to the sun.

  1. Mental Health

Spending time outside in green spaces can benefit your mental health. Do you have a garden in your backyard? Have you invested in creating a great outdoor living space? Cooking outside, where you can enjoy relaxing, can bring significant mental health benefits. For instance, it can improve your mood, lessen feelings of stress, and boost your connection to nature. 

If you enjoy cooking in a kitchen, you’ll enjoy cooking out on the back deck even more. And knowing that being outside in a green space can help your mental health, you’ll enjoy it all the more. It’s also been shown that families that eat together can improve mental health. So, that’s all the more reason to cook outdoors and enjoy a meal as a family outside.

As you can see, there are various health reasons to cook outdoors rather than indoors. So, while that doesn’t mean you have to cook all your meals outside, doing so occasionally is a good idea. You and your family will be able to enjoy the health benefits of not only cooking outside, but also enjoying meals and family time in the great outdoors.

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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