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Kagan Dunlap, the Fitness Expert, and Bodybuilding Enthusiast Shares His Recipe to Success

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Kagan Dunlap, who has been a part of the fitness world for the past 13 years, talks about his secret to success.

Kagan Dunlap first entered the fitness world when he was in the middle of his Associates’ degree. He met an Army Ranger through his job at the time and the two bonded instantly. Not only did he inspire Kagan to join the military, but he also inspired him to really get serious about training and fitness, and so began his fitness journey. Kagan Dunlap has since been a fitness enthusiast for the past thirteen years. When he first began his efforts to join the military the armed forces were in the process of a major drawdown and with a drawdown come more stringent restrictions.  This resulted in preventing Kagan from joining the Army at the time. Fate had other plans in mind for him. He relentlessly pursued enlisting in the military for 7 years until finally he decided since he wasn’t able to get into the Army that he would attempt to join the Marines.  Within a year from making this decision Kagan found himself at Marine Recruit Depot Parris Island.  Kagan graduated as his platoon honor graduate and went home for leave before reporting to the School of Infantry at Camp Geiger.  He graduated from SOI as a Towgunner and was placed in a CAAT platoon in The Weapons Company in 2nd Battalion 3rd Marines. He had plenty of incredible experiences and learned a lot from some of the most impeccable leaders.

During his third deployment, Kagan was selected for an enlisted commissioning program within the Marines that allowed him to go back to college as an active duty student and complete a degree and commission at its completion. He chose to attend The University of North Carolina to complete his bachelor’s in Exercise and Sports science. Kagan is attending UNC at Chapel Hill currently and finishing his degree. He plans on getting his NASM CPT certification while he’s there as well as becoming a Certified Sports Nutritionist from the International Society of Sports Nutrition. Meanwhile, he is also working on growing his Instagram and youtube accounts where he plans on helping people through personal training experiences and recommending suitable diet plans.  

“Being humble and engaging with anyone and everyone who needs or desires help.  I don’t care who they are where they are from or what they do, I want to help people.  I love talking to people from all walks of life and I want to help people achieve goals to become better than they were yesterday. I want people to know that I genuinely care about helping them pursue their goals,” says Kagan Dunlap, when asked about his secret to success.

The trait that sets apart Kagan from others is his genuine interest in helping a client out who is struggling with confidence and body image. He isn’t concerned about getting rich quick. He wants to see people achieve their desired results, and wants to share his passion for fitness with the anyone and everyone looking for help.

Rosario is from New York and has worked with leading companies like Microsoft as a copy-writer in the past. Now he spends his time writing for readers of BigtimeDaily.com

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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