Lifestyle
Dr. Mona Jhaveri Explains The Future of Telemedicine: Benefits, Challenges, and Growth Potential
The scourge of cancer continues to affect people in the United States, with an estimated 19 million new diagnoses in 2022 alone. Over the past century, countless people have believed that medical research would help drive the search for new treatments and the hope for an eventual cure for cancer. And while this belief does hold some truth, there has been a renewed focus on the role of health technology in discovering treatments and eventual cures.
One of the most significant tech moves in the healthcare space — particularly in the last few years — has been telemedicine. Its efficacy and popularity ballooned during the pandemic, with telehealth encounters growing over 700% in the first three months.
Now, there is growing support for the benefits of telemedicine for those experiencing a cancer diagnosis as well. Dr. Mona Jhaveri, founder and director of Music Beats Cancer, a non-profit cancer research funding organization, believes the current labyrinthian process that patients must undergo to receive a referral, see a doctor, and have their prescriptions filled is one that is long overdue for change.
“With telemedicine, it’s easier than ever to get access to help and medications,” Dr. Jhaveri explains. “Telemedicine has made the entire process faster and more affordable for millions of people.”
The benefits of telemedicine
When one receives a new cancer diagnosis, time is often of the essence. Depending on what stage they may be experiencing — and if the cancer has spread — patients may only have a matter of days or weeks to arrange comprehensive care and prescription delivery, but the referral and scheduling process can be frustratingly complex and time-consuming. In addition, waiting weeks to see a specialist is something most cancer patients cannot afford.
With telemedicine, patients can gain faster and more efficient access to the referrals and specialists they need, especially those living in rural or remote areas. Through teleconferencing, patients do not need to leave their homes in order to speak to doctors, attend appointments, or receive referrals. Instead, the patient’s team of specialists can often be one click away, saving precious time and upwards of thousands of dollars over the course of one’s cancer treatment.
In a recent study, it was shown that the average telemedicine visit saves patients between $147 to $186 per incident. Telemedicine also provides patients with significant savings in regard to travel costs, medical visit expenses, and lost income from having to miss work.
According to Dr. Jhaveri, telemedicine is also remarkably beneficial for pharmaceutical services. “While prescription deliveries have been a standard in cancer care for some time,” she says, “advances in telemedicine have allowed physicians to better virtually monitor progress and quickly change prescriptions that may not be effective for a patient.” She adds that, with telemedicine, pharmacists can also take a larger role on a patient’s cancer care team, gaining virtual access to patients in order to answer questions and monitor their use of medications.
Dr. Jhaveri and Music Beats Cancer recently joined forces with TeleMedicX to raise funds for their HIPPA-compliant telemedicine platform VirtualCliniX, with the aim to provide faster access referrals for cancer patients on the islands of Hawaii. Because many areas of Hawaii are remote, the capabilities of telemedicine are especially welcomed. With Music Beats Cancer, Dr. Jhaveri has been able to find potential solutions to funding issues for telemedicine technologies like what TeleMedicX is offering to the islands’ residents.
“For cancer patients living far from state-of-the-art medical hubs, locating and transferring medical records to healthcare specialists is daunting, so half of all patients simply discontinue the care they need,” Dr. Jhaveri stated in a recent press release about Music Beats Cancer’s partnership.
For patients with cancer, healing cannot possibly come without access. This is the cause Music Beats Cancer is hoping to shed light on.
Breaking through the funding bottleneck
Though telemedicine lends itself to cost savings in the long run, there is an upfront cost for providers who wish to implement the technology for their patients — one of the major hurdles that telemedicine implementation must overcome. Because the widespread use of telemedicine is still in its relative infancy, insurance companies have been slow to adapt their coverage policies, while some have even rolled back coverage after the COVID-19 pandemic.
Dr. Jhaveri is no stranger to having run into funding bottlenecks, herself. In fact, those bottlenecks are the entire reason why she first founded Music Beats Cancer.
As Dr. Jhaveri told Entrepreneur’s Break, “Before I started a crowdfunding charity, I launched a biotech to produce a cure for ovarian cancer. A funding bottleneck stood between academic research and real-world innovation, and I experienced it first-hand,” she says. “I knew we faced a systemic problem in funding the war on cancer, and everyone in the industry knew it as well. I had a gut feeling things would change if the public became aware.”
The public became acutely aware of the life-saving impact telemedicine had during the pandemic. Now that its benefits have been so heavily publicized, Dr. Jhaveri is hopeful that funding efforts will be well-received — especially for cancer patients who stand to most benefit from the time and money savings that telemedicine provides.
Growth potential
Even though the pandemic has waned, those in the cancer treatment space have continued to recognize and champion the benefits of continued telemedicine use. Dr. Jhaveri began Music Beats Cancer as a way to increase cancer treatment accessibility and transform funding, and the incredible growth potential of telemedicine for cancer care is a core focus of hers going into 2024.
“It’s going to be a field that expands and will have its place in medicine,” Dr. Jhaveri explains. “It has been especially fruitful in areas where people are underserved or for people at or below the poverty line.”
Indeed, poverty has been shown to be a risk factor for certain cancers, making accessible and affordable access to one’s medical team and prescriptions even more important.
Music Beats Cancer has made tremendous strides in platforming innovation, revolutionizing cancer screening, and raising awareness. Those who are fighting cancer, be they patients or providers, cannot afford to weather the funding gaps that stand in the way of innovation. Through strategic partnerships and continued support from independent music artists, Dr. Jhaveri and Music Beats Cancer will continue to champion and fund technology that can truly enhance access to treatment and the betterment of the quality of life for cancer patients.
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
-
Tech5 years agoEffuel Reviews (2021) – Effuel ECO OBD2 Saves Fuel, and Reduce Gas Cost? Effuel Customer Reviews
-
Tech7 years agoBosch Power Tools India Launches ‘Cordless Matlab Bosch’ Campaign to Demonstrate the Power of Cordless
-
Lifestyle7 years agoCatholic Cases App brings Church’s Moral Teachings to Androids and iPhones
-
Lifestyle5 years agoEast Side Hype x Billionaire Boys Club. Hottest New Streetwear Releases in Utah.
-
Tech7 years agoCloud Buyers & Investors to Profit in the Future
-
Lifestyle6 years agoThe Midas of Cosmetic Dermatology: Dr. Simon Ourian
-
Health7 years agoCBDistillery Review: Is it a scam?
-
Entertainment7 years agoAvengers Endgame now Available on 123Movies for Download & Streaming for Free
