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A World of Health, Wealth and Happiness is Just Up Ahead with Peter Cohen

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Looking for more direction in your life? The solution is simple. Pete Cohen’s Mi365 coaching will enable individuals to enjoy a renewed sense of confidence, have clarity in their lives and even alleviate unnecessary stress.

Pete Cohen is a trained business coach, a recognized authority on personal and professional development, leadership development, motivation, health and well-being. He was the former resident Life Coach on ITV’s GMTV for 12 years and is one of the world’s most sought-after motivational speakers. He is also a best-selling author of 19 published books including Shut the Duck Up, Habit Busting, Fear Busting, Life DIY and Sort Your Life Out and his most recent publication, Inspirators – Leading The Way In Leadership and he is obsessed with taking people from where they are now to where they want to be!

At an early age he realized that his life’s mission would be to educate, and entertain, but he didn’t exactly know what that looked like. His first attempt, in discovering his purpose in life, was on a stage in his local community where he explored acting. Feeling most alive and empowered underneath the lights, Cohen believed this was his calling. However, being severely dyslexic it was extremely difficult for him to learn his lines and he was eventually fired partway through a rehearsal. Cohen left school with no qualifications and very little direction.

Moving in a new direction, that satisfied Cohen’s passion and interest for fitness, he began teaching classes at a local gym where he once again was able to take the stage but this time to lead and enlighten others. His lucky break happened when a member of the gym noticed his ability to make classes about so much more than exercise. As Cohen also was incorporating positive mindset strategies during class instruction it was clear to see that he had a truly unique gift, and he was formally invited to speak at the class participant’s organization. It was at this moment that Cohen had a clear picture of his purpose in life, and in career, that encapsulated his fascination of speaking, coaching and sports psychology, and as they say…the journey began!

Cohen’s newest endeavour, Mi365 business and life coaching, is one where he strives to leave an imprint on his audiences and his delivery is memorable, relevant, thought provoking and invigorating. He prides himself on creating buzz in his coaching and seeks to bring out the urge for his audience to rush out and take positive action. Cohen works with his clients to customize a program that works perfectly for any event agenda. He has coached business leaders, executives, corporate teams and sporting stars around the world to achieve their best and he excels at getting the audiences to think outside the box.

Cohen has a magical talent of helping individuals who feel stuck and alone in their situation and is able to present them with an entirely new mindset filled with comfort and hope where they once again believe in themselves and can clearly see the route to health, wealth and happiness. His theory of “what you put in to it is what you get out of it” is embedded into his messages and he is able to offer individuals the tools they need, to go at the speed of their choice, and all in a way that accelerates personal and professional growth in the most positive way possible.

Here’s what one client had to say about Pete Cohen’s coaching style that captures his style and methods perfectly!

“It was for the first time in a while that IDUG EMEA conference booked a motivational speaker for the keynote. With Pete setting the conference atmosphere on such a great, positive and energetic level, I hope booking a motivational speaker might turn to a regular activity. Pete’s speech set the level of conference atmosphere to a highly energetic and positive level. Attendees were quoting his “Shut the duck up!” for the entire week. You could feel the need to change things for the better all around, and people actually willing to take steps and act upon it. It was a great start of the conference.” – Mirna Kos, EMEA 2013 Conference Chair, IDUG

As Pete Cohen continues to take the stage, his energy, thoughtful discussions, humour and ability to stimulate action among his audiences will only continue to enforce that he is a true, one-of-a-kind, inspirational leader in the industry.

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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