Lifestyle
Entrepreneur and renowned MUA Richa Dave has some basic bridal makeup tips for your wedding
Bridal makeup goes synonymous with the Indian tradition and virtues. There’s a reason why bridal makeup is one of the most searched keywords by many people on Google. As much as makeup is important, a bridal outfit plays a pivotal role during the day of your wedding. However, it is the makeup that the brides majorly focus on this special day. To bring an end to all the bridal makeup queries, celebrity makeup artist Richa Dave spills the beans on what women can do to look the best on the biggest day of their life.
We live in a world where trends keep on changing. In the same vein, even the bridal look has its distinctiveness that keeps on changing with time. To begin with, the celebrated makeup artist reveals that face cleansing is very important to get the perfect look. Bold and bright colours are the most preferred ones by the brides during weddings. In such a scenario, Richa suggests that one must cleanse the face and dry it, so there are no traces of oil or dirt on the face.
To have glowing skin is every bride’s dream. After all, a wedding is the most photographed event for any bride. The MUA says, “To achieve the glowing skin, taking care of it a week prior won’t suffice. Every skin type is different, and it takes time to get nourished. In case you repeat the treatment, again and again, there are chances of skin damage. The best way is to indulge in the treatments two months before the wedding day.” Furthermore, she suggests that one can opt for facials, skincare treatments, manicure and pedicure to get perfect glowing skin.
While many might think that getting a bridal look is easy, it is not. Exfoliating the skin to remove the dead skin cells is very significant. Richa says that over-exfoliation can make the skin dry and damaged. When asked about hair care, Dave reveals that deep conditioning the hair is an important part of bridal makeup look. “Opt for a deep conditioning hair mask thrice in a month before D-Day. It will help the hair look glossy and lustrous”, added Richa. Along with it, a good hair spray should be used to set the hair for avoiding dryness and frizziness. Besides this, to keep the look simple, Richa says that one must choose the right foundation according to their skin.
Dave further stated that one must choose the shade that matches their skin tone. Last but not the least, Richa said that brides must match the makeup with their attire to avoid any last-minute changes. With these basic tips for all the brides, Richa Dave is undeniably one of the most trusted bridal makeup artists. Not just an experienced stylist, but she is also an entrepreneur who runs Jasmine Beauty Care, a beauty studio that was established by her mother three decades ago. Under the studio, Dave has her exclusive collection of beauty products called Richa Dave Cosmetics created by her and are suitable for every skin type.
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
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