Lifestyle
Entrepreneur Connor Miller Shares Top Tips For Dealing With Rejection And Self Doubt
It’s easy to understand why many people dread and even fear rejection. If you’ve experienced it once, or a few times, you probably remember how much it hurt and worry about it happening again. There is no doubt that rejection hurts and subsequently brings about feelings of self-doubt. However, fearing rejection can hold you back from taking risks and reaching big goals.
Fortunately, it’s absolutely possible to work through this mind-set with a bit of effort. Here are some tips from entrepreneur Connor Miller to get you started on ways to deal with rejection and self-doubt.
Keep reminding yourself that you are worthy
It never feels good when something doesn’t happen the way you wanted it to, but not all of life’s experiences will turn out the way you hope. No one can really tell you how you’re feeling, except you. Connor Miller explains this from his perspective below.
“Building up self-confidence and self-worth can help you remember that you’re entirely worthy of love and respect, leading you to feel less afraid of continuing your search for it,” he shares.
Never forget everyone has their own share of rejection
Reminding yourself that rejection is just a normal part of life, something everyone will face at some point may help you fear it less. Don’t allow the feeling of self-doubt to bring down your worth.
Look for a learning Opportunity
It may not seem like it right away, but rejection can provide opportunities for self-discovery and growth.
“Rejection can sting and make you doubt yourself,” Connor Miller admits. “ but fearing it may limit you, preventing you from experiencing much of what life has to offer. Choosing to look at rejection as an opportunity for growth instead of something you can’t change can help you feel less afraid of the possibility”
Realize your part in the situation and face your fear.
“Exploring what’s really behind your fear of rejection can help you address that specific worry. Sure, if you don’t put yourself out there, you won’t experience rejection. But you probably won’t achieve your goals either.”
There is no doubt that going for what you want gives you the chance to experience success. You might experience rejection but then again, you might not. You will never know until you give yourself that push.
Let it out to a friend or loved one
Bottling up rejection and negative situations can make them feel and seem a lot worse than they need to be. Getting external help can be extremely beneficial. Letting it all out and talking it over with a friend, partner or family member can help you to release your pent up emotions and to start seeing the situation with clear and sober eyes.
Keep going
Trace your feelings back to certain life events and play the memory over and over in your mind, as if it were a movie.
“ Process what has happened,” Connor says, “ learn what you can but don’t let the rejection stop you for too long. Don’t let it get you stuck for weeks or months. “
With a focus on what you still have in your life, make up your mind on what you can do differently. Turn your attention to your opinion of yourself and what actions you can take, and keep moving forward!
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
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