Lifestyle
Everyday Items at Risk of Damage During Lockdown
We have all been forced into spending much more time in our homes by the Coronavirus crisis, as lockdown has been enforced upon much of the UK in an attempt to stem the virus’ spread.
Spending so much time under the same roof can put a strain on our relationships as well as our possessions, which are now being used much more than before.
Some areas of the home might be at risk of damage. Here we point out which ones to be wary of in the coming weeks.
Accidents happen!
Keeping active in these times is a huge challenge, but help is at hand in many forms. The ‘Body Coach’ Joe Wicks has become a sensation with his daily PE classes that have gotten families active together, while working out at home has spiked as people look to keep fit while also respecting the government’s instructions around social distancing.
If your home space is cramped, but you still want to keep fit, it could open up the possibility for accidents to occur – think knocking over a television, putting your foot through a laptop screen or dropping a phone during some exertions.
If you’re a renter, doing damage to your home could have big implications. Maybe before your next workout, it might be prudent to shop around for tenants contents insurance!
Strain on your services
You will be burning through electricity and gas like never before as we try to live our lives confined to our homes.
This may result in your bills going up, so be wary of using appliances too much. This could also result in wear and tear happening faster than usual. Think before you plug in yet another extension cord, do all these appliances need to be plugged in at once?
Don’t let things pile up
Small weekly jobs like tidying and cleaning your home now need doing much more regularly as you use the spaces in your house every day.
It might be grime accumulating in your bathroom, carpets collecting dust or mountains of plates forming in the kitchen.
Keep on top of things with a daily rota that is shared among all of the family and you will avoid potentially costly damage developing in your house, while keeping everyone’s living and now working space in a better state to promote sharper mental and physical wellbeing.
Keep screen time limited
Not only is it wise to keep a cap on you and your family’s screen time during lockdown in order to connect with each other on a personal level and improve mental health, but overusing items like laptops and TVs could lead to them wearing down faster.
If you’re computer often overheats, it may be working too much. Can YouTube videos be viewed through another device? Can work calls be done on your phone instead?
This is especially important for those who may need a computer for working at home. If it breaks, you could face even more serious consequences.
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
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