Lifestyle
Home-Quarantined? Gain Fantasy Football Skills from Fantasy Sports Pro Alvin Zeidenfeld
The US is almost pushing a good two months of staying at home under the varying quarantine orders of each state. With not much else left to do besides work, sleep, eat and watch TV, many people have taken this time to brush up on skills and hobbies they are passionate about. DFS Fantasy Football is no exception. People passionate about the sport are strengthening their game and preparing for a great season ahead. Just ask fantasy sports pro Alvin Zeidenfeld, who has been sharing his tips and tricks during this lockdown time.
Alvin Zeidenfeld is a well-known journalist, high-stakes DFS player, and podcaster whose wins include some of the biggest tournaments in the world, including DraftKings two-week NFL “Millionaire Maker” contest. Previously, a tournament poker player Alvin not only knows how to play the game, but he knows how to win and win big. The game is all about numbers and stats, and Alvin knows that playing them to your best advantage is critical.
Even with huge wins under his belt Alvin doesn’t consider himself a professional. “I don’t know how to classify myself,” he says. “There are people who do this for a living, that pay their bills with DFS, and there are people that play as hobbyists. I am a very involved hobbyist,” explains Alvin. Co-host of The Edge, a podcast produced by DraftKings, Alvin provides insights to his audience that they cannot get anywhere else.
Alvin is classified as a “pro,” meaning he is so good at fantasy sports he is paid to endorse DraftKings. “It’s a combination of understanding sports alongside math and numbers,” he explains. “Fantasy sports is about detail and commitment, and as an independent ambassador, I am in a unique position to share my tips and expertise with the DFS community.” Alvin not only enjoys garnering big wins for himself but also enjoys sharing his insight within his community, helping everyone level up their game.
Quarantined and looking to level up your fantasy drafts this year? You can listen to Alvin on Draftkings’ The Edge podcast or follow him on Instagram @alzeidenfeld, where he actively shares insights into the sport and little glimpses of his daily life. As we begin to see a lift in the quarantines nationwide, check out Alvin Zeidenfeld and don’t go into this year’s NFL season unprepared.
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
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