Lifestyle
How Can Your Donations Help the Episcopal Church Foundation?
Donating to causes that are important to you not only benefits the charities but can also be extremely rewarding for you. Millions of people donate to charity on a regular basis to support causes they believe in and to benefit their own lives.
The Episcopal Church Foundation (ECF) is a non-profit organization dedicated to the growth, revitalization, and transformation of Episcopal faith communities. The organization is succeeding in its mission to inspire and nurture church leaders, assist in the acquisition and management of financial assets, and provide high-quality and innovative resources and ideas for use throughout the Church.
Donation Programs
ECF’s programs play an important role in constructing the Church of the future. This work does not come cheap. Individuals, foundations, and others who care about this important work make generous contributions to ECF. We hope you will consider making a contribution to help ECF continue to respond to God’s call in meaningful and lasting ways.
Here’s how you can help if you’re interested in donating to ECF:
Ways to Make a Planned Gift
Bequests and Wills
The most straightforward way to make a planned gift is to include the Episcopal Church Foundation in your will. A bequest is a meaningful way to support their work while not interfering with your cash flow during your lifetime. Your attorney can include it when preparing or revising your will, or you can add it at any time.
Some examples of bequests include:
A specific bequest specifies the amount of money, securities, or other assets that you want to leave to ECF. It can also represent a specific percentage of the total value of your estate.
After all other bequests have been satisfied, a residuary bequest leaves the remainder of your estate (or a percentage of the total) to your beneficiaries.
You can designate ECF as the beneficiary of a contingency bequest, which accounts for the possibility of a change in your beneficiary’s circumstances.
Unrestricted and Restricted Gifts
If you want to make a restricted gift, make sure to include language that allows ECF to re-direct the use of your gift if the specified initiative, program, or purpose no longer requires funds in the future.
Charitable Gift Annuities
A charitable gift annuity is a straightforward arrangement between you and the Episcopal Church Foundation. ECF pays one or two annuitants to whom you designate a fixed annuity for life in exchange for your irrevocable gift of cash or securities, and you will be eligible for an income tax deduction in the year you make the gift.
The minimum age to begin receiving annuity payments at ECF is 55. You can, however, establish a charitable gift annuity at a younger age and postpone the start of annuity payments until the age of 55. ECF requires a minimum of $5,000 to establish a charitable gift annuity.
You will receive an instantaneous income tax deduction for a portion of your gift, and your annuity will be backed by the entirety of ECF’s assets.
Retirement Plans
Through your retirement plan, you can make a contribution to the Episcopal Church Foundation. Certain retirement plans, such as IRAs, Keoghs, 401ks, and 403bs, allow you to postpone paying taxes until you withdraw income during retirement. However, these accounts are frequently subject to significant taxes after your death.
Charitable Trusts
A charitable trust can help you achieve your short- and long-term financial, estate, and philanthropic objectives. A donor makes an irreversible transfer of cash, real estate, stock, or other assets to a trust that generates income for the donor or another beneficiary for a set period of up to twenty years or until the donor or another beneficiary dies. The remaining principal possessions will be distributed to ECF at the end of the trust period.
Pooled Income Fund
A contribution of $2,500 or more to a pooled income fund is “pooled” with other contributions in a professionally managed investment portfolio. You or your designated receiver will be guaranteed an income for the rest of your life, with the amount determined by the fund’s investment returns. You will receive an instant federal income tax deduction as well as possibly a reduction in estate taxes. When you die, or the final beneficiary dies, the remaining property will pass to ECF.
Bank Accounts, Securities, and Certificates of Deposit
A planned gift to ECF can be made at no cost by designating it as the beneficiary of a bank account or security. You can direct any financial institution with which you have an account or are the holder of a security to place your asset in a trust (also known as a Totten Trust or a Transfer upon Death Account) that will be transferred directly to the Episcopal Church Foundation upon your death.
Life Insurance Policies
ECF welcomes philanthropic support in the form of gifts of life insurance policies once the policies have been paid in full and ECF has been named as the owner and irrevocable beneficiary of the policy.
End Note
ECF works hard every day to ensure that all lay and clergy leaders have access to the resources they need to thrive. But they can’t do it alone. There are ways you can help them achieve their mission: you can donate money to support their programs, or you can also spread the word about our work by sharing our website and social media posts with your friends and family. Whatever you do, know that your support is essential to ECF’s success. Thank you for helping ECF strengthen the Episcopal Church community!
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
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