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How To Create Your Own Reality And Bring It Into Life

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Tapping into our feelings is a challenge for all of us as we’ve learned to make life choices based on logic and analysis. Veteran software engineer Amy Bingham built her career on those foundations until she listened to her feelings and discovered that deep down she wanted a very different life and to create her own reality. 

Six years ago Amy’s life looked significantly different. She was following a predictable path, worked hard to build her career, and was married with two children and a third on the way. 

Then she lost her teenage son to suicide. A few months later her daughter was born and her marriage collapsed. All her strength and focus were devoted to keeping the household together.  Everything she thought was right in her life suddenly felt very wrong and impossible to put back together. Despite the heartache and pain she experienced, she had no choice but to put one foot in front of the other and carry on. It took 3 years of struggling with therapy, support groups, PTSD treatments, and every ounce of her to find a new way of living, despite her effort to heal. Then she experienced energy healing for the first time and finally found a way to let go of some of the pain she had buried deep within on a cellular level. 

When the Covid-19 pandemic started Amy had already made some major shifts in her life. Amy explains; “I was already putting into motion how I wanted my day to feel. I claimed that my full-time 40 hours a week developer job would feel like an easy 20 hours. After manifesting that I could hustle and complete my work in much less time. So I had extra time to be loving to my children. I started removing myself from the limiting belief that I had to work extremely hard to earn my income.”

She decided to decline a raise but wasn’t sure where it would lead. She followed her intuition. “At the start of the pandemic, I pushed ego and logic aside and just allowed things to flow. I decided a 9-5 job was not what I wanted.  I chased my dream of living by the ocean. I quit my 20-year career, I sold my house and all my life’s belongings, and I moved to a third world country, all during a pandemic,” she says. Slowly a new vision for her life emerged, a new reality came into focus and she bought a ticket to Bali, a place she’d never had visited before. All she knew was that her intuition was guiding her to this place. 

Leaning Into Your Glow.

“People have this idea that healing implies something is wrong with you and that you are broken. Real healing on an energetic level means to let go, to release everything that no longer is serving you. It’s in the releasing that you return to your highest vibrational way of living that your soul was meant to experience. Release the pain you’ve buried inside, and only then can you begin to live in the present again,” she explains.

Amy’s experience with her own healing gave her the tools she needed to make peace with her life, with her losses, and with her shattered dreams. So she could create a very different future for herself and her children. This process brought her closer to her son. “Once I was able to stop clinging to the past, the guilt I felt and trying to hold on to him through my memories and his possessions, there was a huge shift and I began to feel him closer again, but this time on a whole new consciousness level. I began to make some sense out of how grief no longer serves me and it gave me my freedom back, and it gave me a whole new perspective of how I want my life to be driven by my soul ” she continues. 

Allowing your intuition to lead and what Amy calls, ‘Leaning Into Your Glow’ has given her a vision of a life she never imagined. Amy’s transformation attracted others and potential clients started to contact her on how to make this same transformation for themselves. She didn’t advertise her services, nor had she contemplated a career as a healer but as she began to move in that direction, she tapped into a knowing that she had skills that would help others. “I knew that I wanted to explore my healing work and help others but I really didn’t know what that would look like. I learned that changing your life starts with a feeling, not a list,” she says from her new home in Bali.

“That is why I called my company ‘Lean Into Your Glow’,” she explains. “That is what I did. Once I was able to come out of my grief I found I could tap into how others were feeling and help them to make an energetic shift. I began to work one-on-one with clients, teaching them how to use a set of highly effective tools that allow them to heal themselves,” she explains.

Take the time to listen.

Amy had planned for her two children to join her in Bali once she had found a house and set herself up in a new home but due to delays getting their visas, she returned to Bali alone. “Even though my heart ached deeply as a mom for her children, I knew I was faced with a sacrifice I needed to trust, I knew I was supposed to return alone.  I found myself in a new country, with no demands on my time. Without my children to take care of I found myself and was allowed to go within my soul and let it guide me. It told me what to do next. So I just sat for a while and I heard my deceased son guiding me, telling me so clearly that this is what he wanted for me, to have time for myself, to sit and love every part of who I am” she explains. 

She instinctively felt she wanted to explore Bali’s temples and discover more about her new island home. “I visited a temple every day, it was never a plan, it just felt like the next thing I was meant to do. I had no idea how much they would affect me as I went through the rituals and felt the energy’, she tells us. Amy has now created online programs that take her clients on a journey to experience healing all through Bali’s temples. 

Raising your own vibration.

“All my work is about bringing people back into full alignment with their soul, it’s not what you need to add, it’s what you need to release to discover what is within. I’ve created a 30-day program that centers around the healing energy I have tapped into here on the Island of the Gods – Bali, and invite groups of women from anywhere in the world to join me as I take them through a journey so they can start returning to themselves through a divine rebirth,” she says. 

“I know that I am in the right place for what needs to happen next. When I hit an obstacle, I don’t allow myself to think about it as an obstacle, instead, I see it as a message to slow down and trust that the universe has my back. I lean into my glow and use all the lessons I have learned to live divinely, guide divinely, and support divinely at all times.”

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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