Lifestyle
Life Coach Alicia Trautwein Shares Tips for Sending your Kid to College
Going to college is a fascinating chapter in a teenager’s life. They get to experience a completely different lifestyle. The majority of them will leave their parents’ home and move into their dorms or rented apartments. They will be attending their classes, meeting new people, and hanging out with friends. All of it forming them into the grownups they will end up becoming. However, it can be a tough adjustment for parents.
When you become a parent, you know there will come a time in your life in which you will have to let your children fly solo and allow them to expand beyond the kingdom of your home. College is the first step in this direction and, although you are expecting it, it can be a challenging adjustment. Luckily, some experts can help you navigate this process better. Life Coach Alicia Trautwein is one of them.
Trautwein is the blogger behind The Mom Kind and has turned to the internet to share her parenting advice for many years now. Her quest began after her and her children’s Autism diagnosis. When searching online, she realized there was not enough information on autistic girls or neurodiverse families, raising kids with different diagnoses. For that reason, she created a safe space in her blog where parents can turn to when they need advice on varied topics related to parenting.
A while back, Alicia Trautwein wrote about the pain parents may experience when sending their children off to college. It does not matter how many months go by, this article is still relevant. Although reality changed when COVID-19 hit, many families are now getting ready to move their teenagers into college when the fall semester comes, and in-person classes can resume. Trautwein may not be able to take the pain and doubts away, but she can help ease these feelings with four very clever tips.
- Stay in touch as much as you can: “If you want to know something, then you can give them a call or send them a text message. If you want a little chat or are wondering how they’re doing, you can get to them in seconds. Just don’t message or call too much – you’re not supposed to be overbearing anymore!”
- Keep pictures: “If you have photos on your shelf and your phone of them, then you’ll always have those memories in front of you. Sure, your thoughts are great, but there’s something about actually seeing them in front of you that can make you feel a lot better.”
- Consider how much fun they are going to have: “They will return to you so much more mature after all the fun and all the experiences. Just know that they won’t be missing you as much and that they need this kind of break from you.”
- Do not sit around and think for too long: “Do something to keep your mind occupied so that you don’t overthink absolutely everything regarding their new life. If you sit around for too long, your mind can become a minefield that is packed full of negative hypotheticals. That’s not something you ever want in life. Don’t worry about things you cannot control.”
No one can ever prepare you enough for what your heart and your home will feel like once your children are in college. Your parents may have shared their own experiences with you, and that still will not be enough. But by following Alicia Trautwein’s advice, you might feel more in control of the situation. And truth be told, this is your time to have fun as well. Enjoy the alone time or the time with your partner and do things you might have postponed while raising kids.
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
-
Tech5 years agoEffuel Reviews (2021) – Effuel ECO OBD2 Saves Fuel, and Reduce Gas Cost? Effuel Customer Reviews
-
Tech7 years agoBosch Power Tools India Launches ‘Cordless Matlab Bosch’ Campaign to Demonstrate the Power of Cordless
-
Lifestyle7 years agoCatholic Cases App brings Church’s Moral Teachings to Androids and iPhones
-
Lifestyle5 years agoEast Side Hype x Billionaire Boys Club. Hottest New Streetwear Releases in Utah.
-
Tech7 years agoCloud Buyers & Investors to Profit in the Future
-
Lifestyle6 years agoThe Midas of Cosmetic Dermatology: Dr. Simon Ourian
-
Health7 years agoCBDistillery Review: Is it a scam?
-
Entertainment7 years agoAvengers Endgame now Available on 123Movies for Download & Streaming for Free
