Lifestyle
Meditation For The Masses And Education For All – David Hans Barker’s Ultimate Aims
David Hans Barker may not have had the best start in life but has turned things around for himself. Now he’s made it his mission to help others gain mastery of their own lives, through meditation and education.
Born in Mysore, India, to a British Indian mother and a father of Jewish European descent, David is the Founder of YogiLab, Co-Founder of Guide Education, and a meditation teacher. His early years were spent trapped in a cult called ‘The Children of God’, until his mother escaped with David and his three siblings. They all fled to the UK, where she raised them as a single parent in a rough area of London. In his teenage years, David found himself involved in gang-related violence and crime, until he realized that he had a choice to break this regressive mental cycle.
“I was just full of all this hate and blame. I remember blaming everyone – my poor mum for struggling to look after us. Then my dad for not being there, blaming God, blaming the government, whoever, my friends, the other kids we were fighting with were all at each other’s throats as well. And then I just realized that none of this was happening without me choosing to be involved in it.”
Finding himself angry about everything, he now believes it’s the best thing that could have happened to him. “It was a rock bottom moment, as I call it my quarter-life crisis.”
Turning Point

Realizing he didn’t know the answer to his problems, David decided to experiment on himself to work out what actually produces happiness. This self-experimentation went on to inspire the current-day YogiLab logo – a yogi inside a conical lab-flask, “because the whole point is that we’re all our own laboratory”.
“My family and I always thought we were victims, because we were poor, raised by one parent, we didn’t have any money. And I realized that that’s not the case, that we’re the ones creating our lives, and so I just started experimenting with myself to see what I could do right now to make my life and my family’s life better.
By the age of 27, David had achieved financial independence, and not soon after he was a self-made millionaire. But David has never forgotten where he came from, nor the difficulties he overcame. He was finally able to properly thank his mother for working so hard to support them all by buying her a dream home in the leafy West London suburb of Ealing – not far geographically from where he grew up, but socially a long way from the streets of Southall.
“I got to buy my mum her dream house, a double-fronted Edwardian place in Ealing. I told her that my bosses had given me some properties to manage, and offered to show her around. When we finished the tour, I gave her the keys and told her it was actually hers. She burst into tears – we’d managed to bring our whole poverty circle full cycle.”
Giving Back
Seeing first-hand how much meditation helped himself and his family deal with real-world issues and how it had such a profound effect on his life, he now wants everyone to have access to the same power, regardless of their circumstances.
“Meditation is a practical skill – not just a spiritual hobby of the elite – which is why we’re bringing it to the people,” he says.
His mission is clear: to deliver meditation to 80 million individuals – 1 percent of the current global population, in line with The Maharishi Effect. This is linked to the belief that if 1 percent of the population meditates, it will produce measurable improvements in the quality of life for everyone.
One starting point in this mission was the creation of YogiLab, established to deliver meditation as a real-world skill, bringing the worlds of business and spirituality together, and applying meditation to all areas of life.
Their physical space is The Istana in Uluwatu, Bali, which today harnesses the experiences of each of his tribe to bring a multi-purpose and next-level venue on the cliffs of one of the world’s most spiritual locations. Having originally offered free meditation online during the pandemic, when meditation centers were forced to close down, YogiLab now has over 15,000 people signed up and has reached over 130,000 people since July 2020.
New methods are being adapted to reach even more, including the creation of YogiLab Meditation Hubs, guides to help people create and run their own meditation centers. And not forgetting ‘Spiritual Hustler’s Day’ to bring meditation to the real world, and to create the 80 million meditators needed to trigger the Maharishi Effect.
David has just launched his new book ‘Vision: Master Your Inner World to Shape Your Outer World’. On why he wrote it, David says that visualization works but it’s got a bad reputation because there are some missing elements to the process that don’t usually get taught. “I feel so strongly about this, that I think visualization should be taught in schools to kids. It should be the first step in us planning our future.”
Guide Education

David is also passionate about making education accessible to everyone, which he’s already started to achieve with Guide Education, a UK-based EdTech platform that he co-founded with its CEO Leon Hady.
According to a UNESCO study, 68 million more teachers are needed to meet global education demands, and Guide Education aims to help fill this gap.
“We want to be the ‘Netflix for Education’ in that world, to get it to everyone,” he explains. “In the same way that we are sharing meditation with everyone via the Yogilab, we are aiming to give mainstream education to everyone through Guide Education.”
Having already provided free education services to over a million people, Guide recently received over US$8 million in funding from the UK Government Future Fund and other private investors.
With COVID-19 having precipitated a shift towards home-based and remote learning, David and Leon saw the possibility to offer high-quality education and lifelong learning opportunities for all.
Its wealth of offerings include free resources such as revision guides for students, home-schooling advice for parents, and lesson planning tips for teachers. Other resources range from Guide Connect Teacher Development portals and teacher-training courses, Tuition Kit exam revision modules, and Exam Marker guides.
“The whole purpose of this company was that Leon and I both came from poor families, and we wanted to make education available to everyone around the world,” David says. “Education levels the playing field and as long as we lack quality teachers, our education systems will always be unequal. That’s why we want to get this to everyone. It’s time for the monopoly to be over.”
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
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