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Meet The Man Keeping Thousands of Families Safe: Justin Hermann

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Family safety shouldn’t be a choice but a priority for everyone. One of the ways of ensuring family safety is by ensuring there is financial stability in the family. Most employers are now providing life insurance coverage for their employees. Supplemental life insurance is bridging the shortfall in coverage and providing added protection for families. 

Justin Hermann is already at the top of the game. He helps serve working families through supplemental life insurance benefits that their unions/associations have endorsed for their members to fill in the gaps of what they can’t get through work and provide them with what they need even after they leave or retire. He leads an agency in a regional leadership position in more than ten states and is on a mission to protect and serve 80,000+ working families a year by 2030. 

Changing Paths

Justin is an alumnus of Delta Kappa Epsilon fraternity ASU. He pursued a Bachelor of Science in Construction Management. Additionally, Justin started his career with leading technical builders helping build hospitals as a project engineer. However, three months later, he found a new passion. 

Justin wanted to serve families and help them acquire financial stability. He understood that he had to focus on his goal and work hard for him to be successful. Success doesn’t just happen; you create it. He wanted to become successful by becoming a better person professionally. Within the first year, Justin had already made six figures in an industry he had not studied for. He was also helping others achieve the six-figure mark. 

Helping Families

During the first month of his new career, Justin learned his way around the business. He moved to the leadership position in his second month, and in the third month, he led in sales as a top 5 producer for their AZ, NM, TX agency. It was during his third month that he helped a 22-year-old couple. He processed a death claim for their child that he had seen three weeks prior. This encounter helped him find a purpose for what he was doing for families. 

A year later, Justin was working at a regional level with an agency whose vision was expansion. In the second year, he helped open two more offices, where he moved to Texas to help lead. Justin earned a spot on the board of directors. These ranks positioned Justin to serve families better. Justin’s company understands that claims need to be paid fast, people who need the services served, and families provided for. 

Justin’s Strategies

Justin puts people first. He ensures he offers professional client services. He has learned to overcome his obstacles and trust the process for his success. What distinguishes him from the rest in the industry is that his technical skills are excellent, allowing him to best understand what families need. He always brings a competitive spirit to the table. And guess what? Justin is working for the number one life insurance company in North America with more policies in place than any other company, allowing him and his team to build lifetime renewals that are rare to find in his industry and or any industry. This ensures a balance between client/agent relationship and company/agent/client relationship where everyone wins and has support now and in the future.

You can connect with Justin here. 

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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