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Pandemic opens new doors for model Jeimmy Garzon

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Colombian model Jeimmy Garzon has been building a modeling career that has taken her around the world. 

Jeimmy has immersed herself in a world of fashion, travel and beauty since she was 14 years old. But she found herself at a big of a crossroads when the COVID-19 pandemic hit in 2020.

“In March 2020, a few days before officials really started to announce the enormity of the pandemic, I arrived in London for a photo shoot,” she said. “Upon finishing the work, I was told that they were going to close the borders.”

In a fortunate stroke of luck, Jeimmy said she was able to secure a flight on the last plane back to Colombia from London. But it was on the flight that she started to realize the extent of the global situation.

“During the flight, I developed symptoms,” she said. “I reported it when we landed, and they took me directly to a clinic.”

The results of the COVID-19 test was not what Jeimmy was hoping for. She was positive for the virus and deemed contagious.

“I was out of action for a month,” she noted. “And then I spent several months in isolation.”

Being locked up in quarantine meant that Jeimmy’s modeling career would be put on hold for a while. It was the life she knew, but she knew there were so many more talents she could unleash in the meantime.

“I made use of this time to work on my social media channels,” she said.

While Jeimmy was confined to isolation like much of the world at the time, she took to Instagram, Facebook and TikTok where she grew a following creating fashion, beauty and food content.

She said while the pandemic created an immense amount of uncertainty for everyone across the globe, she found it was a time, personally, that would afford her the opportunity to take a deeper look at her future and focus on additional interests she had been thinking about.

“To be honest, this was a very positive and productive period,” she said. “It really didn’t set me back at all.”

Today, Jeimmy lives in Spain and her hard work during the COVID-19 lockdowns has paid off as her social media channels are thriving. And as her modeling career resumed in full force in February 2021, she now operates multiple avenues of business all based around the industry that she has always loved.

Now, as she looks to her future, she sees a world of exciting possibilities that are just waiting to be unleashed with her determination and talents.

“My goals from here include being involved in projects with different national brands, both on the catwalk and in the photography studio. I would also like to venture into television as well as music videos,” she said. “And ultimately, I would love to work internationally with world-renowned labels.”

To learn more about Jeimmy and follow her social media journey, visit her on Instagram, Facebook and @jeimmygarzon on TikTok.

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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