Lifestyle
What Is a Bidet and Why Do You Need One?
Many Americans don’t know what a bidet is, let alone why you would need one.
That’s because bidets (pronounced “bi-day”) are a French invention that have yet to become widespread in the US.
But they’re very popular in Asia, Europe, and the Middle East. For example, over 77.5% of Japanese homes have one.
What Is a Bidet?
A bidet is a bathroom appliance that sprays water on your bottom to clean you after you’re done going to the bathroom. It’s an alternative to using toilet paper. There are different types of bidets: stand-alone, handheld, toilet seat, attachment, and even travel versions.
Stand-alone bidets are often mistaken for a low sink or a urinal. That’s what they look like. However, they’re meant to be squatted over after using the toilet for cleaning yourself.
A handheld bidet, aka a bidet shower or shattaf, is a little hose that you can hold and direct with your hand. They’re a nice DIY option because they’re easy to install.
Other bidets are integrated into the toilet seat. These are nice because they don’t require you to move from the toilet seat at all. A spray nozzle extends beneath you when you’re ready and then retracts when you’re done. Many toilet seat bidets also come with added features like heated seats and air drying.
Bidet attachments fit underneath the toilet seat and use water pressure. You adjust the nozzle spray by turning a dial. These are also one of the more cost-effective options since they don’t require any electricity.
Finally, travel bidets are handy for when you’re on the road and don’t want to resort to toilet paper. They look like a bottle and have a skinny cap that squirts out water when you squeeze it.
Benefits of Using a Bidet
Now that you know what types of bidets are out there, why should you use one? Well, they have many benefits over toilet paper. Let’s go over them:
- Bidets are cleaner. Think about it: If you were to get mud on your skin, you’d want to wash it off with water. You wouldn’t use dry paper to scrape it off. But that’s basically what we do when we use toilet paper, and it doesn’t get everything. It leaves residue. Plus, you don’t have to use your hands when you use bidets, so they’re more hygienic because there’s less opportunity for germs to spread.
- Bidets are also better for the environment. We use 22 billion kilometers of toilet paper globally per year. And each year it costs 712 million trees, 1,165 million tons of water, and 78 million tons of oil. Using a bidet dramatically reduces the amount of toilet paper you use since you only need it to dry. And if you get a bidet with an air dryer function, you don’t need to use any toilet paper at all. And by not buying toilet paper, you also need to dispose of less plastic packaging.
- Bidets can save you a ton of money. The average American spends over $11,000 on toilet paper in their lifetime. That’s over $140 per year. But with a bidet, you don’t need toilet paper. And if you consider that it takes about 6 gallons of water to make one roll of toilet paper, using bidets saves a lot of water as well.
- Another reason to love bidets is that they minimize your plumbing issues. Since you use less toilet paper, there are less opportunities for your pipes to clog. That means you don’t have to call the plumber as often, which will save you a lot of stress and money in the long run.
- Finally, using a bidet is a pleasant experience. While toilet paper can be rough on your skin, bidets are far more gentle and comfortable. They may take some time to get used to, but once you do, it’s hard to go back.
Final Thoughts
Whether you decide to invest in a bidet or not, it’s worth a try. So the next time you see one, resist the urge to use toilet paper like you always do and try something new.
And if you do invest in one, remember to clean it regularly. Then enjoy it and consider introducing your family and friends. Bidets are bound to spread across the US as more people recognize the many benefits.
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
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