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Why Are We So Sad During Our Holidays

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Why do (New Year’s) holidays bring more than just joy and cheer? Why is there room for sadness and longing during the holiday season? What are the questions (and answers) that get in the way of a great holiday?

The festive season is for many people a synonym for happiness. It’s a time to spend with family and friends, gathering around a festive table and exchanging gifts… So why are the holidays/holidays, and Christmas/New Year’s Eve on Holmes sometimes so stressful? The answer is simple: the holidays are not only about the joys of socializing and getting together, but also an opportunity to stop and be alone with yourself. And during this forced pause, questions arise that have no place in the frantic rhythm of everyday life: “What have I achieved this year?”, “Am I satisfied with my life?”, “Do I know myself?”. 

And if we can’t find the answers to these questions, we won’t be in a good mood and cheerful. That is why some people do not like the holidays: they have to listen to what they most often drown out during the year. To their own emotions. They are great indicators and a valuable source of information about how we feel whether we take enough care of ourselves, whether we are satisfied with life … If we analyze what is behind this feeling, it becomes obvious: it is always linked to a loss in one way or another.

The reasons for such a mood

So, it could be loss of ideals (“For so many years now, I have tried every day to be better in every way, but nothing works”), loss of a partner, a job. For these reasons, loneliness, sadness, and sometimes depression becomes companions of some people during the holidays.

How to overcome it? 

Of course, we cannot control everything that happens in our lives. This is especially true of unfortunate events from which, in most cases, we cannot protect ourselves or our loved ones. But here are a few suggestions on what we can do to make sure that we don’t have to be sad again at the end of the year.

The beginning of the year is a good time to decide on your plans (and throughout the year do your best to implement them). With the right attitude and proper goal setting, it is possible to change a lot in your life, to make a real breakthrough.

Avoid abstract goals like “lose weight”, “get better” or “get happier”. It is better to set specific and achievable goals, e.g., “lose 10 kg in 4 months”, “learn to say ‘no’ and communicate my needs to my husband and other relatives”, “devote an hour every week to an activity I like”.

In addition to setting goals and objectives, it is also important to remember to relax, talk to nice people, spend time on what seems important and interesting, what gives you pleasure and lifts your spirits. 

Take a little time each day to do something you love and just enjoy. It could be enjoying music, art, gardening, dancing, hiking, biking, or riding a bike. Maybe it’s just about having a cup of tea or enjoying online gambling – just look at the live casino online! So, there are many opportunities to make your everyday brighter. Take time to just enjoy life and forget about all your worries for a while. And, of course, to listen to ourselves and our emotions, not only on holidays, when we practically have to do it, but also regularly, throughout the year.

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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