Lifestyle
Why Kareem Hassan believes self-employment is the key to true freedom
To those working a 9-to-5, self-employment often presents itself as a daunting choice; there is a considerable risk involved but, at the same time, a lot of freedom to be enjoyed. On the other hand, freelancers and entrepreneurs also have to deal with ‘clients from hell’ at times, making them question whether self-employment was the right choice. According to Kareem Hassan, whatever be your view of being your own boss, you cannot deny the freedom that comes along with it. Here, he explains why he believes self-employment is the key to true freedom.
Kareem Hassan runs a 3D printing service and trades collectibles, which have catapulted him into immeasurable success. From early on, Kareem knew that he wanted to be his own boss; he wasn’t cut out for the 9-to-5 grind. Fueled by his passion for entrepreneurship, he began working to create a business where he could truly love and enjoy what he does.
True success to Kareem means freedom, both financial and time. It also means the freedom to be able to share your knowledge with others and to do what you want, when you want. In addition to running his business, Kareem Hassan has also ventured into creating digital art and investing in NFTs. He says that all this would not have been possible had he been working a regular 9-to-5. Instead, he would be stuck doing the same tasks with minimal returns and an even lower growth ceiling.
Another reason why Kareem Hassan vouches for self-employment is that it enables you to retire early. According to Hassan, being your own boss gives you the freedom to stop when you think you’ve accumulated enough wealth and secured enough investments. Once you achieve what you want and have your financial future secured, you can retire from work and pursue anything you want in life.
When he first got started, Kareem Hassan was not sure where this journey would lead him, but he had a firm conviction to see it to the end. He dropped out of college after two years to take care of his family. He began by investing the little he had in collectibles like comic books, rare items, trading cards, and toys. Seeing an opportunity when the popularity of comic books regained momentum in pop culture, Kareem jumped at it and established his business.
According to Kareem, besides success, freedom is the greatest thing about self-employment. Your time is your most valuable asset, and having time freedom is like having a blank canvas; you can fill it with anything you want and create magic. Knowing this, Kareem Hassan says that he wouldn’t trade that freedom for anything. He also points out that self-employment lets you choose the people you surround yourself with and create diverse networks.
Even as he explains these benefits, Kareem Hassan cautions people against assuming that self-employment is the easy way out. In fact, the entrepreneurial journey can be one of the toughest roads to travel, but it is also worth every sleepless night. Moreover, working at something you are passionate about gives you a broader view of everything, making it easier to navigate these challenges.
Despite the challenges of entrepreneurship, Kareem Hassan says that being your own boss is so much better than working for someone else. “When done right, self-employment allows you to live your dream life,” he concludes.
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
-
Tech5 years agoEffuel Reviews (2021) – Effuel ECO OBD2 Saves Fuel, and Reduce Gas Cost? Effuel Customer Reviews
-
Tech7 years agoBosch Power Tools India Launches ‘Cordless Matlab Bosch’ Campaign to Demonstrate the Power of Cordless
-
Lifestyle7 years agoCatholic Cases App brings Church’s Moral Teachings to Androids and iPhones
-
Lifestyle5 years agoEast Side Hype x Billionaire Boys Club. Hottest New Streetwear Releases in Utah.
-
Tech7 years agoCloud Buyers & Investors to Profit in the Future
-
Lifestyle6 years agoThe Midas of Cosmetic Dermatology: Dr. Simon Ourian
-
Health7 years agoCBDistillery Review: Is it a scam?
-
Entertainment7 years agoAvengers Endgame now Available on 123Movies for Download & Streaming for Free
