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5 Queens, NYC Artists You Should Know

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Queens is probably one of the most under-discovered places in New York. It is usually known by sports fans all over the world because of the Flushing Meadows Corona Park, home of the annual US Open tennis championship. As well as Citi Field which is another sports complex, situated in the Park. But most people are unaware that Queens is also home to many great, emerging artists. 

Some of these talented artists in Queens are mentioned below:

AJ Lavilla 

Born in Iloilo, Philippines, AJ Lavilla is a self-taught artist, currently based in Queens, New York. He was introduced to art at the age of eleven and learned a great deal by observing the works of his favorite artists which include Picasso, Murakami, Basquiat, and KAWS. 

AJ Lavilla’s main interest is in street art and graffiti. His work is unique in the sense that he uses pop culture icons and vivid colors to bring his art to life. He is also known for the use of inspirational quotes in his work. The Queens artist has graced many walls of New York with his murals, including the World Trade Center.

OG Millie 

Kamille Ejerta, known more popularly by her street name OG Millie is another Filipino American artist. The New York artist is widely known for the amazing art that she creates despite being visually impaired. Art became her safe escape after she suffered a vision-threatening emergency. 

Her art can be easily identified in a sea of paintings because of its uniqueness. She uses vintage decorative mirrors as a canvas to paint portraits with acrylic paint. She is also a mural artist and her work can be seen on walls throughout New York. Her paintings are an embodiment of old school meets new school. OG Millie’s art focuses on colorful portraits of iconic figures.

Shaun Lee NYC 

Shaun Lee NYC one of the most talented artists from Queens, New York. Specializing in a broad style thats unique enough to distinguish. He started developing his art career at a very young age, which prompted him to participate in many programs since a child. He has showcased work in art shows all around the world, from Paris, to Quebec, and Montreal. To residences in New York Cities night clubs such as the Freehold NY.

The Queens artist is widely known for his unique art style which includes unique shades of red in majority of his canvases. However diverse in his mediums with ability to control a spray-can like a brush. He currently has murals displayed in the heart of Queens and has plans to create many more. His artwork is popular for converting traditional art ideas into contemporary pieces.

Savior Elmundo 

Savior Elmundo is a New York artist, dancer, and filmmaker. He is well known for the 3-D letter work that he started experimenting with, in 2015. Since then, the 3-D letters have become his trademark. His art icons include Dali, Picasso, Andy Warhol, Matisse, and Frida. 

Elmundo loves playing with different textures and he does a lot of message work. His art can also be identified by his logo, ‘Make Art’. According to him, his logo represents all forms of art and is a simple way of reminding people to make art.

Turtlecaps 

Turtlecaps is a Queens-born graffiti artist. He started practicing his art in the late 1980s by drawing on streets, train tracks, etc. True to his name, Turtlecaps, his main character is that of a turtle.

This character is made up of a turtle shell, with Mickey mouse shoes, a spray can cap for a head, and a wind-up key at the back. The Queens artist spends his time painting murals of his representative character on the streets of New York, with various adaptations. 

Michelle has been a part of the journey ever since Bigtime Daily started. As a strong learner and passionate writer, she contributes her editing skills for the news agency. She also jots down intellectual pieces from categories such as science and health.

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Lifestyle

The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes

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Credit: Lonely Rabbit

Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.​

Maturing Past Jump Scares

Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.​

The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.​

Corrupted Childhood as New Territory

Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.​

This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.​​

Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.​

Smaller Teams, Bigger Risks

Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.​

Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.​

The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.

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