Lifestyle
Alexa Carlin- Staying Humble & Hard-Working Through Success & Failure
It’s hard nowadays to find a mentor out of the sea of talented mentors that you can trust will work for YOU as the individual and bring about the resources you need to take your business to the next level. Fortunately, we’ve found the perfect mentor for all of our female entrepreneurs out there: Alexa Carlin.
Alexa Carlin is a 29 year old female entrepreneur that brings together female entrepreneurs from all walks of life in a powerhouse community based on collaboration over competition. Her community, Women Empower X, has hosted in-person events across the nation, hosted virtual events, and has launched the Inner Circle membership to provide female entrepreneurs with some serious coaching.
Alexa has stayed truly humble through her successes with both her personal brand as a public speaker herself and the incredible success Women Empower X has seen in it’s five years in business. This humility comes from her focus on that one person whose life she strives to change every day and her roots.
Alexa’s ventures weren’t shining successes right from the beginning. Alexa worked hard throughout her career to garner the knowledge and passion she has today for the community she’s become a champion for over the years.
Alexa created two businesses before opening her third in Women Empower X. The first was a jewelry company for an LA-based company and the second was her blog, Hello Perfect. It is evident through her jewelry company giving back to charity and her blog’s focus on inspiring confidence in women that Alexa has always had a passion for helping others.
However, neither of these methods completely satisfied Alexa’s appetite for aiding others. After a near-death experience that shook her world, Alexa knew that she had to share her story with the world. Therefore, she set out on her public speaking journey.
At the beginning of her public speaking career, she faced an overwhelming amount of failure in the form of rejection. However, she pressed on and learned from every experience until she started hearing more and more yes’s and eventually was able to book paid speaking gigs.
It was through this experience that a major problem became evident: more people, especially women, were competing instead of collaborating. Alexa knew that if she’d had someone with the expertise and experience she had now to help her back when she was starting, she would’ve taken off SO much faster.
Thus, Women Empower X was founded on the value of collaboration over competition. Though Women Empower X has grown into a stronger movement with each passing year, Alexa remains as hard-working and humble as ever. In her eyes, there will always be that one person whose day she can make a difference in. Therefore, she will always be the hard-working and humble woman we’ve come to admire today.
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
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