Lifestyle
Kristin Ihle Helledy Shares Advice for Up-and-Coming Runners
When you visit with Kristin Ihle Helledy, her passion quickly becomes apparent. Like the joy of crossing the finish line first, her love for the sport of running is second to none. The Ph.D. in multicultural psychology is a six-time All-American runner who competed professionally as a Nike athlete. She pushed her mind and body to limits she didn’t even know existed.
She wants young runners to control the controllables and not let doubt and other thoughts creep in. “Here’s what I can control: my calm, my focus, and execute the plan that has been established,” she says.
Kristin Ihle Helledy was very young when she heard the crack of her first starting pistol. She was living in Florida when she heard an announcement about a mile-and-a-half fun run at her junior high school. She didn’t even know how to measure that distance, but she was intrigued. The school was giving out Coca-Cola products to the winner. Come in first place, leave with T-shirts and various goodies. She was sold.
She’d never run a lap in her life. She didn’t even have running shoes. She wore canvas sneakers with rubber bottoms and did not even know how far 1.5 miles actually was. That didn’t stop her; she was motivated.
“And so I thought, yeah, I want that Coke T-shirt,” she recalls.
The first-time runner went out, ran the race — and won it. She beat all the other competitors, both girls and boys. And that was her introduction to running. The coach recruited her for cross-country and the rest is history. She calls it, “a pure freak accident that just happened.” If Coca-Cola weren’t offered as a prize, we wouldn’t be here right now.
Hitting Her Stride
Today, Kristin Ihle Helledy uses her athletic and educational experience to strengthen others. She started a management consulting firm, Avant, to consult for NCAA teams and individual athletes. Her firm, Avant, works with businesses and leaders from all industries to accelerate performance, evelbate leader effectiveness and advance team capabilities. She also consults with a wide range of NCAA athletes and programs to enable performance and growth.
The nostalgia of the sport she loves keeps her vested in the successes of others. Whether it’s fans or beginning runners, she wants everyone to enjoy the experience. She believes fans are getting a chance to watch the best athletes in the world.
Experienced runners are already hitting their stride when it comes to training and exercise. They have their routines down. Kristin Ihle Helledy would advise up-and-coming runners to slow down in order to climb the ranks.
“I think if they’re very young, under the age of 18 or 19, I think: Be patient. Be focused and have a select person or persons to whom you listen. Everybody’s going to have an opinion. When you’re talented at a young age everybody wants a piece of you. So I would say find that one trusted person, listen to him or her, work to keep things simple and avoid overtraining,” says Kristin Ihle Helledy.
‘More Is Not Better’
Imagine advising a runner to slow down. But the thought behind that advice is that young athletes try to do too much at once.
“There’s this general sentiment, in life, that ‘more is better’. If a little is good then more must be better. And physiologically it doesn’t work that way, more is not better,” she says.
Just because you feel like you can get more miles in, it doesn’t mean you should. Maybe recovery would help you better achieve your goals. You’re not trying to slow down your running times; you’re trying to train more effectively. So she advises applying what’s called stress adaptation – load your body with heavy duty training and then give it time to repair.
“Go ahead and load your body real hard, do a hard training day, whatever that is, and then make sure that you recover and understand that more is not better. What that means is you do not need to do back to back hard workout days. The body must recover so you can hit it hard again,” says the seasoned veteran, whose favorite event is the women’s 400-meter hurdles.
Kristin Ihle Helledy appreciates the speed, speed endurance, and technique all wrapped into that one event (400m hurdles). Anything from considering how many steps to take between hurdles to the speed of the foot race itself. It’s not a flat-out sprint, like the open 400. It’s an extremely taxing event — and her favorite.
Her days of competitive running at an elite level are over, but she knows what it takes for today’s runners to be successful. She still gets energized watching others compete. And she always cheers for Nike athletes.
“I’m still Nike — Nike’s the only thing I wear for footwear,” she says. “Being a fan is intense and exciting and it brings goosebumps, and you want to go out there to help push somebody along to a new personal best.”
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
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