Lifestyle
Life At Home: How Families are Spending Their Time at Home Durning COVID-19
The outbreak of COVID-19 has sent shockwaves through everyone in the entire world. The virus tends to favor those with weakened immune systems but also thrives in healthy individuals as well. Because of its rapid spread, government officials have implemented city lockdowns to flatten the curve of the virus. And although the lockdown has forced people all over the world to stay at home, it has also made families get creative in how they spend their time at home.
You have to admit, this extended time at home might have been a little painful at first, but now that you’ve adjusted to home life for a few months now, it’s really not that bad. In fact, according to axios.com, COVID-19 is reshaping family dynamics.
While families are cooped up together under one roof, they’re, of course, going to bicker and moan, but history also tells us that when families endure hardships like what the coronavirus is putting families through, it helps families build strong connections.
Everyone, of course, has their own opinion on how coronavirus is impacting their family life, but there’s certainly no denying the fact that it has forced families to find alternative ways to spend their time at home TOGETHER!
Because of the virus, it has forced people to do most things virtually that they would normally do in-person. Nonetheless, people are adjusting just fine and making the best of the situation… that’s really all you can do if you think about it.
So how have you and your family been spending time together to make things fun? Here are some ways other families have been making the most of their time at home and having fun.
How Families are Spending Their Time at Home During Coronavirus

Cooking: Bringing Meals From Their Favorite Restaurants to Their Own Kitchen
With COVID-19 not only impacting families but businesses too, it has made the restaurant industry take a hard hit… All businesses, including restaurants, have been shut down in efforts to prevent the spread of the virus.
Because restaurants are closed, it’s forcing families to blow the dust off of pots, pans, and skillets that they haven’t used in ages. There are some restaurants that have been doing food deliveries but most times, it’s your favorite restaurants that need a food delivery app of their own but they don’t and that’s why you have to recreate those meals on your own.
Places like hibachi grills, Mexican restaurants, and burger joints are all being recreated in the homes of families all over the world. An electric griddle is what has been saving the lives of families all over the world!
You can buy an electric griddle at most grocery stores or supermarkets for as little as $19.99. And for $19.99, you can sautee your vegetables just like you see at hibachi restaurants. You can make grilled burgers that taste just like the ones at your favorite diner; And let’s not forget about breakfast… With a griddle, you can make a big batch of pancakes for the whole family in less than 10 minutes!
Patio Installation: Keeping the Fun Going From Indoors to Outdoors
Remember how you’ve been saying that you want to have a patio deck installed but never got around to it? Well, there’s no better time than now to have this particular home renovation project done. You just need to find the right contractor to install it for you. If you need a patio contractor in Kansas City, you have a wide selection of reputable and trustworthy companies to choose from.
By having a patio installed, you have the ability to fully enjoy your outdoor space whether you want to have a barbecue or simply enjoy the warm weather and pretend you’re on a beach. The biggest perk with a patio, especially during the coronavirus outbreak, is that it gives your family a change in scenery… Even though you’re still at home, you’re at least outside, and that’s something.
Tik Tok Challenges: Seeing Who’s the Better Dancer of the Family
Tik Tok has taken the world by storm during these challenging times and it has been a reliable source of entertainment for all ages. You see everything from grandparents doing the “Savage Challenge” to frontline nurses doing the “Flip the Switch Challenge.”
Because we’re in trying times and are seeing every day how COVID-19 is taking the lives of those we love on a daily basis, it’s sometimes a refreshing mental break from the sadness of life as we know it. Whether you decide to make TIK Tok videos with your pet or with your kids, take the time out to do it…
It might be silly to you but once you get the swing of how it works, you’ll look up and realize your family is having a great time together just being silly, and for that, coronavirus has brought a silver lining for lots of families.
Lifestyle
The Future of Youth Horror Gaming: Lonely Rabbit’s Midnight Strikes
Empty hallways echo with footsteps that aren’t yours. The carnival rides spin without passengers. Familiar spaces, the ones etched into childhood memory, twist into something menacing, something that watches. Lonely Rabbit’s Midnight Strikes arrives eight months before its completion, targeting a youth horror genre that is hungry for experiences that feel personal rather than purely fantastical. The indie studio searches for a publisher while building momentum for a game that weaponizes nostalgia, turning high schools and carnivals into theaters of psychological dread. As franchises age and audiences demand fresh scares, this PC title tests whether memory-based terror represents the next chapter in youth horror.
Maturing Past Jump Scares
Youth horror gaming shed its training wheels. Little Nightmares and Bendy and the Ink Machine proved that younger players crave atmospheric storytelling over cheap shocks, puzzle-solving over gore, and visual distinctiveness over recycled formulas. Bendy’s ink-soaked corridors attracted a massive audience, including children drawn to the characters despite the T-rating, because the experience felt emotionally authentic rather than condescending. Players now expect psychological tension woven through environmental details, stories told through decaying spaces, and cryptic objects scattered across levels.
The genre’s maturation reflects audiences who grew up solving Portal’s test chambers and exploring Limbo’s monochrome nightmares. Among the Sleep demonstrated the potency of perspective: experiencing horror through a toddler’s eyes made familiar domestic spaces feel uncanny and threatening. Fran Bow plunged players into hand-drawn asylum corridors where perception itself became unreliable, where puzzles demanded engagement with trauma and grief rather than simple pattern recognition. Modern youth horror respects its audience enough to disturb them thoughtfully, creating experiences that linger days after the screen goes dark.
Corrupted Childhood as New Territory
Midnight Strikes drags players through levels “reminiscent of their childhood memories”: the high school, the carnival, spaces universal enough to feel personal. Lonely Rabbit constructs what they describe as a “menacingly beautiful atmosphere filled with bizarre and terrifying creatures,” pairing monster survival with puzzle challenges that prioritize mood over mechanics. The game adopts a “cinematic and otherworldly feel” while grounding its terror in locations players actually inhabited, making fear feel intimate rather than abstract.
This memory-based direction distinguishes Midnight Strikes from fantasy settings that dominate youth horror. Deserted carnival rides and empty school corridors carry weight because players recognize them as such. Maybe the locker rows feel too narrow, maybe the Ferris wheel groans with a voice that shouldn’t exist, maybe the cafeteria smells wrong. The game challenges players to “survive their fear of the unknown” while navigating spaces that should feel known, creating cognitive dissonance that amplifies dread. Other developers exploring similar territory, such as Subliminal, which utilizes “nostalgic spaces” and “a rotting feeling that something is not quite right,” suggest that childhood corruption represents an emerging subgenre.
Lonely Rabbit’s approach weaponizes personal history. Every player attended school, visited carnivals, and formed memories in spaces designed for safety and joy. Corrupting those spaces turns nostalgia into a threat, asking audiences to confront distorted versions of their own experiences. The monsters inhabiting these environments become more than obstacles; they represent the fear that familiar places might betray us, that memory itself becomes unreliable when shadows move in the wrong direction.
Smaller Teams, Bigger Risks
Indie studios like Lonely Rabbit maneuver where larger publishers hesitate. Their two-month publisher search and pre-launch community building reflect changing pathways for games that defy established franchise formulas. Building a follower base before release creates market validation, proving that audiences want what you’re making before significant capital is committed. Transparency about development timelines and production milestones generates audience investment, turning potential players into advocates during the publisher search.
Midnight Strikes represents creative gambles major studios avoid when quarterly earnings loom. Smaller teams experiment with concepts, corrupted childhood spaces, memory-based horror, pand sychological tension prioritized over action mechanics, that might fracture focus groups but resonate with underserved audiences. Lonely Rabbit’s global distribution ambitions demonstrate indie confidence: build something distinctive enough, and geography becomes irrelevant when digital storefronts erase borders.
The next eight months determine whether Midnight Strikes defines a subgenre or remains an interesting experiment. If players respond to horror that mines personal history, if corrupted nostalgia proves more terrifying than fantasy monsters, other developers will follow this path. Lonely Rabbit’s gamble, that childhood spaces make better horror stages than alien planets or demon dimensions, could redefine what scares young players next. The studio’s publisher search tests whether the industry views memory-based terror as the future of youth horror or a niche curiosity. Either outcome writes the next page in a genre still learning what it can become.
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